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  1. ptitSeb

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    It might be some "hardcoded" x86 behaviour... That might be difficult to track down. I remember have similar problems on Serious Sam...
  2. ptitSeb

    Medal of Honor: Allied Assault War Chest on Pyra/OpenPandora?

    Ping me if you are stuck on this. But I'm confident you'll have a good build @Farox :)
  3. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    Yes. Only a "few" library are wrapped (I didn't count, but more than 50). The others are still emulated. Also c++ library are not wrapped, as it would be too messy to handle in a reasonable way.
  4. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    It's not designed to run OS/full System, but userspace programs. That's why.
  5. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    New release of box86 & box64 https://box86.org/2024/05/new-version-of-box64-v0-2-8-and-box86-v0-3-6/ (compared to previous release, using callret & bigblock option can give more than 10% speedup in cpu bottleneck scenario, tested on the Pandora)
  6. ptitSeb

    Issue with gl4es and Löve

    Mmmm, that shader will probably not work with the draw instanced, even when removing that line. I guess I would have to try those latest love engine myself and see if I can workaround / add support for that, but I'm unsure when I will be able to take a look...
  7. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    aTc have just updated the deb package, so update and you are good to go!
  8. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    New release of Box64 and Box86! https://box86.org/2023/12/new-version-of-box64-v0-2-6-and-box86-v0-3-4/
  9. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    Oh yes, of course I do :D! Yeah, I have seen that video. Box86 is not available on RiSC-V, because it's a 32bits only app, and thoses board are 64bits only (there might be 32bits core but it's not for user space). Steam for now is still complicated to get running on 64bits only system. The...
  10. ptitSeb

    Release GTA Vice City

    Maybe the data file evolved since when I build this stuff. Not sure I can do an update of the source because Rockstar was savage against those R.E. sources.
  11. ptitSeb

    Port Requests

    Yes, that expected, there will be more SIGBUS. But is still at the same code or is it farther?
  12. ptitSeb

    Port Requests

    Yes. Issue is that that origin.y is a float (origin is a vec3_t), and loading it directly with a get_i32, the compiler optimise all that by just reading an int from a pointer to a float, using VFPv3... But the address is unaligned... and so segbus. Chnage the line 59 by my block and try again...
  13. ptitSeb

    Port Requests

    @Farox that's exactly what I was talking about: at src/wipeout/object.c:59 59 object->origin.y = get_i32(bytes, &p); that's were the SEGBUS is happening. Not sure if get_i32 is a function or a macro, and what type is origin.y... I can imagine maybe something like int volatile tmp =...
  14. ptitSeb

    Port Requests

    I don't think it's enough, but feel free to try.
  15. ptitSeb

    Port Requests

    BUSERROR is typical from this old software: memory were scarse, so all data were tightly packed. But ARMv7 have strict alignment constraint for everything float and double. Some helper, using memcpy or similar method, might be needed: run under gdb, what for the SEGBUS, look at the code...
  16. ptitSeb

    Release DBGL + DosBox with 3Dfx

    Port what @Farox DBGL or Dosbox (there is a dosbox pnd already IIRC)
  17. ptitSeb

    Release PFBneo

    New release on the repo with a fresh build and some repackaging to hopefully make it more compatible with future version of the OS Build 03 ---------- fresh build repacked for better compatibility
  18. ptitSeb

    Release PGen

    New version of the repo with a fresh build and some repackaging to hopefully make it more compatible with future version of the OS. Build 03 ---------- fresh build repacked for better compatibility
  19. ptitSeb

    Release PNes

    New release on the repo, with a fresh build and some repackaging to hopeuflly make it more compatible with future version of the OS Build 03 ---------- fresh build repacked for better compatibility
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