As the Pyra is still in development, not everything is fixed already. Entries with * might still change!

Technical Specs:

  • Texas Instruments OMAP 5 SoC
    • 2x ARM Cortex-A15 @ 1.7Ghz with NEON SIMD
    • 2x ARM Cortex-M4
    • PowerVR™ SGX544-MP2
    • Vivante GC320 2D Accelerator
  • 2GB RAM*
  • 720p 5" LCD with 20ms response time*
  • High-Quality speakers, analog volume wheel
  • Headset-Port, Built-in-Mic, HDMI Video Out
  • Ultra-portable: approx. 140 x 84 x 29 mm*
  • Huge battery for a long battery life (4200mAh - maybe even 6000mAh)*
  • Gaming controls (DPad, 4 shoulder buttons, 6 face buttons*)
  • Two accurate analog controls with push-button
  • QWERTY keyboard with backlight
  • Integrated Wi-Fi 802.11a/b/g/n and Bluetooth 4.0*
  • Dual SDXC card slots
  • 2x Full-size USB Host (one is a combi-eSATA-Port), 1x Micro USB 3.0, 1x Micro USB (Debug and Charging)*
  • Fully configurable RGB-LEDs for notifications
  • Optional 3G/UMTS and GPS module*

Powerful CPU

With a dual-core ARM Cortex-A15, the Pyra has a state-of-the-art mobile CPU.

It is fast enough to compile stuff on-the-go or work fluently with applications like LibreOffice, Gimp or Firefox.

It will also be able to emulate any game console up to the PlayStation 1, Nintendo 64 and Dreamcast and any handheld up to the DS and PSP in fullspeed.

During the development phase, we'll release videos in the blog showing how fast it is.

Great battery life

One of the greatest things of the Pandora was the awesome battery life.

We will try to achieve that with the Pyra as well!

It's too early yet to make estimations, but in theory the Pyra should use less battery for the same CPU power compared to the Pandora, but it will need more battery for CPU intense tasks.

The Pyra will use the same or very similar batteries as the Pandora.

Physical controls

For serious gamers, great gaming controls are a very important part of any gaming console.

Except for the analog nubs, the Pandora had excellent gaming controls!

The nubs on the Pyra will be improved, while we're also trying to keep the remaining controls as good as they were.

On popular demand, we'll have four shoulder buttons and most likely also six face-buttons.

HD (720p) screen

1280x720 pixel is A LOT for a 5" screen. Besides smooth fonts on your desktop, high-res pictures look great on it.

Full HD is overkill in our opinion - it slows down things (as 4x the pixels need to be rendered) and the normal user doesn't even see a difference between 720p and FullHD with 5"

We can also imagine that it can be used to improve the feel of emulating classic consoles with specific filters (CRT effects like bloom, scanlines, etc.)

For gaming, the response time is also very important. That's why we chose one with a fast response time to prevent ghosting - another small issue the Pandora had.

Audiophile sound

The Pandora had high quality audio out, better than most MP3 players out there.

This is something we want to keep in the Pyra as well - so you can connect it to your HiFi and enjoy music in great quality.

Dual SDXC slots

The Pyra features two full-size Dual SDXC Slots - one of them will be able to boot from SD Card.

Install your favourite OS on your SD Card or simply use it for hundreds of Gigabyte for storage.

It's a great and easy way to increase the storage of the Pyra and make it future-proof.


Mobile devices often lack standard ports that you can find on a normal PC.

As the Pyra IS basically a pocket PC, we want to implement as many standards as possible.

Besides Wifi, Bluetooth and optional 3G/UMTS/GPS, it features all sizes of USB Ports (Full size, Micro USB and Mini USB) as well as a MicroHDMI and a headset port.

This makes it possible to use almost any standard USB device on the Pyra.


Of course with that kind of pixel density, you need a touch screen with a precision that matches the resolution.

Unlike most smartphones, the Pyra has a resistive touch screen, which offers great accuracy and can be used with both fingers and a standard stylus.

It can also do a fake multi-touch so you can use it for gestures like pinch-to-zoom or rotate.