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2xZdoom Public Beta 1.2

Originally Zdoom was a source port of Doom based on ATB Doom and NTDOOM, however its been significantly extended and now supports Heretic, Hexen, Doom, Doom 2 & Strife, aswell as almost every mod made for these games. It is probably considered the defacto standard doom port and hence most modders strive to support it. Some interesting total conversions are: Blood, Wolfenstein 3D, Half-life, Quake, Quake 2, Duke Nukem, Golden Eye, Hell Raiser, HacX....

The current beta should fully supports sfx and background music (via timidity).

Changelog Beta 1.2
- Fixed the flickering walls bugs.
- Music now loops fine.
- Handles 'cant find timidity' gracefully. Just outputs no audio instead of crashing.
- Added cmd argument '-timidity <folder>' so you can specify the location of timidity if it differs from 'mnt/sd/timidity'
- Added cmd argument '-frontend <file>'. After 2xZdoom exits, <file> will be executed.
- Added cmd argument '-stdlog', to enable stdout and stderr logging.
- Added Stick click as mappable button.

2xZdoom_Strife.png
Author
Adventus
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