SDL Asylum
==========

Young Sigmund has a few problems. To help him resolve his mental instability
you must enter the surreal world of his inner mind and shut down the
malfunctioning brain cells which are causing him these problems.

SDL Asylum is a C port of the computer game Asylum, which was written by Andy
Southgate in 1994 for the Acorn Archimedes and is now public domain.

Instructions
============

The game revolves around shooting anything which moves, collecting anything
which doesn't move, and, most importantly, finding your way to each of the
eight pulsating neurons scattered throughout the immense map and shut them down.
Use Stick to move, 'A' to fire, or remap the keys to something you like better.
Use Start to start, Select to exit and Vol+, Vol- to change volume.

There are three zones for you to complete, the Ego, Psyche and Id.  You must
complete the Ego before you can tackle the Id.  Try the Ego first.

The one game feature which does merit explicit instruction is teleporting.
In the first zone ("Ego") the teleporters look like candelabra.  To use a
teleporter, stand in its centre and press "down".

Unfortunately the game doesn't work correctly with TV-out.

Licensing
=========

SDL Asylum is distributed under GPL version 3.  The original game music
and graphics are (c) Andy Southgate 1993, and have been placed in the public
domain by Andy Southgate.

Web site
========

http://sdl-asylum.sourceforge.net/

Source code for GP2X version
============================

asylum-0.3.2-gp2x-src.tar.xz
and on GitHub:
https://github.com/M-HT/asylum
