Oankali's GP32 run-time library

Oankali's GP32 run-time library is a collection of high level functions I have designed to help programmers in developing programs for the Game Park GP32 handheld video console. I use it myself in my games and other programs.

This library will always be in construction. I will try to add functionalities while I develop new programs for the GP32.

I have tested in depth all the functions, but as it always happens in computer programming, it can be always a bug somewhere you didn't test. If you find one and you know how to correct it, or if you find a way to optimise the code, drop me an e-mail at oankali@nekanium.com and I will include the changes.

Here are the different categories of the library grouped by header files:

Header file Use
CLOCK.H To set up the GP32 cpu clock speed
FOLDER.H To retrieve a list of files and/or folders from your SMC card
FILESELECTOR.H (v2) To implement a run-time configurable file selector using the capabilities of FOLDER.H functions
GLOBAL.H (v2) Some global functions and variables needed by the other libraries
GRAPHICS16.H (v2) General purpose 16 bits functions that enhance the GP32 official SDK
LIST.H (v2) To maintain a chained list of dynamically allocated items
OKF.H (v2) To print text using the most advanced font technology actually available for the GP32. That's it, it's the OKF Font Engine
RIFF.H An easy interface to access or write RIFF data chunks in RIFF files

Copyright (c) 2004,2005 Guillem Reinoso
oankali@nekanium.com
www.nekanium.com