Oankali's GP32 run-time library is a collection of high level functions I have designed to help programmers in developing programs for the Game Park GP32 handheld video console. I use it myself in my games and other programs.
This library will always be in construction. I will try to add functionalities while I develop new programs for the GP32.
I have tested in depth all the functions, but as it always happens in computer programming, it can be always a bug somewhere you didn't test. If you find one and you know how to correct it, or if you find a way to optimise the code, drop me an e-mail at oankali@nekanium.com and I will include the changes.
Here are the different categories of the library grouped by header files:
Header file | Use |
CLOCK.H | To set up the GP32 cpu clock speed |
FOLDER.H | To retrieve a list of files and/or folders from your SMC card |
FILESELECTOR.H (v2) | To implement a run-time configurable file selector using the capabilities of FOLDER.H functions |
GLOBAL.H (v2) | Some global functions and variables needed by the other libraries |
GRAPHICS16.H (v2) | General purpose 16 bits functions that enhance the GP32 official SDK |
LIST.H (v2) | To maintain a chained list of dynamically allocated items |
OKF.H (v2) | To print text using the most advanced font technology actually available for the GP32. That's it, it's the OKF Font Engine |
RIFF.H | An easy interface to access or write RIFF data chunks in RIFF files |
Copyright (c) 2004,2005
Guillem Reinoso
oankali@nekanium.com
www.nekanium.com