Thank you for trying Zap'Em, another title brought to you from the guys at Vicious Bytes. This game was previously for sale on the Tapwave store. Unfortunately, Tapwave has left the Zodiac business, leaving us without a store to sell our game. Instead of re-tooling Zap'Em and selling it elsewhere, we decided to release it to the community. We'd like to thank all the customers who bought the original version of Zap'Em, as it kept our little company growing. There is no change from the retail version, so existing customers do not need to install this version.
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Depending on the level specified, each game of Zap'Em starts the player with zero points and an empty or partially filled screen. The player's shape, a colored triangle, is positioned in an inescapable square grid in the middle of the screen. The player's goal is to eliminate as many shapes as possible.
Only shapes that are the same color as the player's piece can be destroyed. A player must line their piece up in the appropriate column or row and fire in the direction of the like-colored shape. Each adjacent shape of the same color in the row/column will be destroyed. Assuming all adjacent shapes are the same color, the player's piece is not affected. However, if a shape of a differing color is behind the like-colored ones, the player's piece will assume the color of the differing shape, and the shape will assume the player's color.
For example, assume the player's color is green. Two green shapes are in the player's row followed by a red shape. If the player zaps the two green shapes, they are destroyed, but the adjacent red shape turns green and the player's piece turns red.
Players rack up points for destroying shapes sequentially.
Scores are tallied as follows:
Shapes stack in rows and columns moving towards the player. Play continues until a shape has encroached upon the player's inescapable square - at which point the game is over.