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  1. M

    Lik-sang.com Closes Down

    Well, I hope. But then, what will they sell ??? keychains ?? What will prevent nintendo from doing the same from now on ??? You don't seem to get how important that decision was... It really is the end of import for europe.
  2. M

    Lik-sang.com Closes Down

    Even before lik-sank had to close, I was already mad at sony. The ps3 delays, their policy with the psp (for example, not letting people play a full res video) are things that I can't stand. So when I read that people will boycott the ps3, well I have to say I agree, and I will also. But I have...
  3. M

    Smashgp2x 0.2

    Sorry about the broken link for the sources... It's ok now !!
  4. M

    Smashgp2x 0.2

    Hi all ! SmashGp2x 0.2 is now available on my website http://membres.lycos.fr/matkeupon/ Changelog: 0.2 Added music, ported the mod player from Mr Mirko's sdk for Gp32. The game can be located wherever you want on the sd card. More stability (can load more characters, and shouldn't freeze any...
  5. M

    GP2X Sound Questions...

    Hi there ! Yep, coding for gp2x now !! As for my second problem, it looks like only some mod files trigger that problem, and only if you play them for a sufficient time (more than 2 minutes).
  6. M

    GP2X Sound Questions...

    Hi all, I was wondering if there was a classic (firmware friendly) way to assign the volume keys to the main volume, like what you can find on the psp to set up the home button callback ? As I don't use the volume keys in my game, that would be nice (even if I think there is not, as I guess it...
  7. M

    Smashgp2x 0.1

    You have to put SmashGp2x.gpe in the root of the sd, and same goes for the smashgp2x dir. You put all the characters / arenas inside the smashgp2x folder.
  8. M

    Smashgp2x 0.1

    Just uploaded SmashGp2x 0.1, it's available on my webpage: http://membres.lycos.fr/matkeupon/news.html No music yet, but sound effects. Also, there's a bug in the survival mode, you have to pre-load the characters (select them once so that they're loaded and won't have to be while playing)...
  9. M

    GP2X Guyfawkes Sdltest Demo Creates A Music.raw Why?

    I guess it's because of the way mikmod loads its drivers on the gp2x... It does that in my game also, and I don't use SDL... I don't know what's going on with mikmod but I never managed to get some sound out of it, it always creates that music.raw file, and it's damn slow also...
  10. M

    GP2X Problem Using Mikmod...

    Seems weird, but okay then !! There's also the fact that I've found 2 precompiled versions of the lib, one with a 500kB size, and the other 1MB (the big one in the devkitGP2x package, the small one in a gp2xlibs tar.gz archive on the gp32x.de archive. Anyone knows which is best to include ...
  11. M

    GP2X Problem Using Mikmod...

    Hi all, I've got a problem including the mikmod into my program. When I include mikmod.h, then the compiler says, for some of the functions that have a prototype, "error: static declaration of ' follows non-static declaration", and then the following line tells me that the previous declaration...
  12. M

    GP2X Problem With As

    Well, in fact in my makefile I include the .o object directly, and gcc should pass it along to 'as'. But there's an error: make: as: command not found It looks like it looks for as, but it is named arm-linux-as.exe in the bin dir. So I tried to copy it and rename the copy simply 'as.exe', but...
  13. M

    GP2X Problem With As

    Hi all, I've got a problem with my arm-linux-as command - it uses hardware fp, and then the .o file won't link with the others. I've got devkitGP2X installed on WinXP. Can someone help me to fix this ? How can I set the parameters for as ? Also, how can I tell the makefile that as is in fact...
  14. M

    Smashgp 0.4d

    Updated sig !! Thanks :) And no, it just includes the usual mario & luigi buddies. In the download section you'll find a lot of them.
  15. M

    Smashgp 0.4d

    Hey all !! I just released the new beta of SmashGp 0.4d, with mostly bugfixes (the multiple character selection pages) and more.... New URL also: smashgp.gp32z.com Enjoy :)
  16. M

    GP32 Matkeupon's Fastasmblit Functions

    Erm, just noticed something. Mr Mirko inverted the width and width2 vars in the c code, and that's what might cause the trouble. Try replacing gp_FastTransBlit by what I posted before, calling directly ASMFastTransBlit. By the way, my routines are more interesting for blitting objects to screen...
  17. M

    GP32 Matkeupon's Fastasmblit Functions

    Well, the problem is, I don't really know what exactly Mr Mirko changed in my function, and how it is implemented. I didn't bother to make an asm clipping routine, so maybe a c version could help you. Here's how I do it for my ASMFastTransBlit function. But you should ask Mr Mirko directly if...
  18. M

    Smashgp 0.4b

    Well, actually I wanted to make a N64 Smash bros clone, as close as I could, but a lot of stuff quickly made me change some little things, which make the game clearly different now... For example, the smash moves system on N64 require an analog pad, as you have to move the pad quickly if you...
  19. M

    Smashgp 0.4b

    Hi again ! Here's the 0.4c version, with a few bugfixes: -Character & arena loading improved. Now the game should not reboot any more, and load all sounds. -Other minor changes likes mines sticking to ground or more detailed arena preview.
  20. M

    Smashgp Characters

    Like those characters too :) :) Really good job onionfrog, You've earned the special note in the next release's credits :P BTW, what is exactly the sound problem you're talking about ??? Is it a bug that is still in the game, a feature missing from charedit ??
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