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  1. synkro

    Will Sdl 2.0 Fully Work?

    With the current release of SDL 2.0 I wonder if it will be supported on the Zero? (I guess so...) More, if the it will support OpenGL and accelerated textures.
  2. synkro

    Trouble Building Löve (With Sebt3's Toolchain)

    I am stuck compiling löve for Pandora. I use sebt3 toolchain and setup. One requirement is DevIL which I can build an install. The lib is created and the includes exists, still pndconfigure can't find the requirement. Any idea what I could be doing wrong? Before you ask: Yes, I alreday tried...
  3. synkro

    3G/umts Usb Dongle

    I dunno how the driver support on Linux is for those. Anyone has one and is using it with Linux or even Pandora or beagle board?
  4. synkro

    GP2X Game With Tv-out Too Fast!

    When I run my game on the pc and gp2x (LCD) everything runs fine as I have a 60 fps limiter. but when I enable the tv-out, the game seems to run twice as fast. how can that be? Do I need 30 fps have tv-out properly working?
  5. synkro

    GP2X Instant Sound Effect Playback

    Even though I know most of you are probably using SDL_Mixer, there must be a faster, less bloated way. I tried to play samples with mikmod, but it's slow and delayed sad.gif Is there a fast way to instant playback sound effects (even low quality is fine with me)
  6. synkro

    Fast Way To Play Sound Effects

    Even though I know most of you are probably using SDL_Mixer, there must be a faster, less bloated way. I tried to play samples with mikmod, but it's slow and delayed :( Is there a fast way to instant playback sound effects (even low quality is fine with me)
  7. synkro

    Breakpoint 2008

    Who but me will have his gp2x at Breakpoint this year? Little meet up with some beer? Anyone?
  8. synkro

    Dev Assistance

    Is there any word how devs will be assisted on pandora? SDK? GPU lib and docs? I always found deving for the gp2x tedious and time consuming. SD swapping was no option, USB transfer never worked stable for more than one transfer. Any info on that front?
  9. synkro

    Gpu Access Via Ogl Free?

    Is the lib for free? or: is accessing the GPU directly an option? I suppose it's NDA'd and a lib costs money, am I right?
  10. synkro

    GP2X [sdl] Color Keyed Hw Blits!

    If a SDL_Surface has a color key for transparency, then can that surface get blitted by the HW blitter? or: Does the blitter support that on a HW basis? Following scenario: If the HW blitter could blit those easily (and fast) then creating dedicated sprite versions for different stripple alpha...
  11. synkro

    GP2X Experiences With The Hw Blitter [sdl]

    As I was recently coding a simple particle system, I was wondering what is the best way to keep the blitter busy. I just went with a traditional approach: CODE <update all particles> <draw all particles> Because of the asynchronous nature of the blitting I am doubting this approach. The...
  12. synkro

    [dev Tool] Ratpak 2.0

    [Note] THIS RELEASE IS NOT BACKWARDS COMPATIBLE TO OLDER RELASES! [About Ratpak] A simple tool to put all your assets (.WAVs, .BMPs, .XMLs or what ever you use) into one file. It also provides example code to load files from ratpak files or directly from memory (resident ratpak). If you are...
  13. synkro

    [dev Tool] Ratpak 1.0

    [About Ratpak] A simple tool to put all your assets (.WAVs, .BMPs or what ever you use) into one file. It also provides code to load files from ratpak files for usage in your games or whatever you code (I hope not emus). THIS IS A FIRST RELEASE TO SEE IF THERE IS ANY DEMAND FOR A TOOL LIKE THIS...
  14. synkro

    No Gbax 2007 ?!

    As we all know, compos are the best things that can happen to any hoembrew scene. Pulsating new energy, creativity and of course games through the veins of any kind of hardware. There were some badly promoted and poorly attended compos in the past for whatsoever reasons. Are the times for the...
  15. synkro

    GP2X Sdl Tv-out

    The SDL_gp2x.h is missing the defines for the tv-out modes like DISPLAY_TV_NTSC. anyone has 'em? How does the the chip interlace the picture? 29,97 fullframes into ~60 fields (odd and even from one frame) or ~60fps (odd fields from odd frames etc.) ?
  16. synkro

    GP2X Fixed Point Class

    Any optimizations, comment and criticism are welcome! #ifndef _FIXED_H_ #define _FIXED_H_ /* ** Fixed Point Class 16.16 ** ** TODO ** - calculate limits for range check ** ** REV1 ** - MULS and DIVS now with range check and intermediate long long ** - easier to use and read than macros ** -...
  17. synkro

    GP2X Simple Way To Protect Assets?

    Hi There! I use SDL to load my sprites form BMPs. Those are easily relpaced/altered. I need a simple way to prevent that. Any ideas?
  18. synkro

    GP2X Does The New 2.0 Firmware Ease Dev At All?

    Are there any new features the come in handy for dev?
  19. synkro

    GP2X Gp2x Demo Development Part 3

    GP2X Demo Development Part 3 GP2X Demo Development Part 3 Can someone please review this before I can upload it to the archive! This paper and the code needs verification on some stuff! (LCD Registers and code)
  20. synkro

    GP2X Gp2x Demo Development Part 2

    I can't upload it to the archives right now (it seems to hate me). So, grab from here: Finally in the archive now! GP2X Demo Development Part 2 GP2X Demo Development Part 2 Comments, Critics, Bugfixes, Errata here!
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