Hello I started writing my own blitter as I suspect that SDL does poor at alpha blended blitting.
So i wrote a "basic", simple, not optimized, reference code to see how it goes.
On my laptop I get (quite nice result for an unoptimized version):
~250fps with SDL
~210fps with my blitter (even...
I changed a bit the standard dingux kernel so now i hava my root fs on an ext2 partition on the sd. I need this to ease the development process, a read-only filesystem which needs to be rebuilt everytime I add/change a file is a no-go for me.
1) Where's the code that mounts /boot/local and...
Hello I recently acquired a dingoo straight from Hong-Kong (DX). I flashed it with 1.20-pof firmware. I thought it came with ili9325 screen controller. There was a strange screen problem after flashing. Gamma was wrong and strange 'scanline' interlacing effect appeared. Quite distracting.
So I...
Moved from forum.openhandhelds.org. This is now the main thread where all the updates will be placed.
I'm working on a Mr. Driller clone. First of all, the project popped into my head more than a year ago. (I've already posted about that on one of the forums but I can't find the topic...
The thread (main post) is copied to http://www.gp32x.de/board/index.php?/topic/49382-looking-for-an-artist-or-another-mr-driller-clone/. Please write only there. I didn't realize this was temp forum. Sorry for any inconvenience.
I'm working on a Mr. Driller clone. First of all, the project...
I am writing a 2D game using SDL+OpenGL. Maybe will port it to pandora. I am curious if non-power-of-two textures will be supported?
Either by the texture_rectangle_arb or non_power_of_two gl extension.
Of course I can rewrite the graphics part using software blitting but then some effects...
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