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  1. dsh

    Selling Dingoo A320 (Polska/allegro Only!)

    Hello, Details here: http://allegro.pl/konsola-przenosna-dingoo-a320-4gb-oryg-tanio-bcm-i1259976015.html [PL/ALLEGRO ONLY!]
  2. dsh

    Dingoo Mips-Specific Optimizations?

    Hello I started writing my own blitter as I suspect that SDL does poor at alpha blended blitting. So i wrote a "basic", simple, not optimized, reference code to see how it goes. On my laptop I get (quite nice result for an unoptimized version): ~250fps with SDL ~210fps with my blitter (even...
  3. dsh

    Dingoo Few Questions About Kernel, Sdl, Ideas And Stuff

    I changed a bit the standard dingux kernel so now i hava my root fs on an ext2 partition on the sd. I need this to ease the development process, a read-only filesystem which needs to be rebuilt everytime I add/change a file is a no-go for me. 1) Where's the code that mounts /boot/local and...
  4. dsh

    New Dingoos With Ili9328? Screen Problem.

    Hello I recently acquired a dingoo straight from Hong-Kong (DX). I flashed it with 1.20-pof firmware. I thought it came with ili9325 screen controller. There was a strange screen problem after flashing. Gamma was wrong and strange 'scanline' interlacing effect appeared. Quite distracting. So I...
  5. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Moved from forum.openhandhelds.org. This is now the main thread where all the updates will be placed. I'm working on a Mr. Driller clone. First of all, the project popped into my head more than a year ago. (I've already posted about that on one of the forums but I can't find the topic...
  6. dsh

    looking for an artist or another mr. driller clone

    The thread (main post) is copied to http://www.gp32x.de/board/index.php?/topic/49382-looking-for-an-artist-or-another-mr-driller-clone/. Please write only there. I didn't realize this was temp forum. Sorry for any inconvenience. I'm working on a Mr. Driller clone. First of all, the project...
  7. dsh

    Game Concept + Npot Textures Support?

    I am writing a 2D game using SDL+OpenGL. Maybe will port it to pandora. I am curious if non-power-of-two textures will be supported? Either by the texture_rectangle_arb or non_power_of_two gl extension. Of course I can rewrite the graphics part using software blitting but then some effects...
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