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    The Ur-quan Masters

    here is a quick and dirty port of UQM 0.4.0 (still very buggy, I know) grab uqm-0.1.zip and install it in /mnt/sd/games/uqm or edit uqm.gpe and change the paths. grab uqm-0.4.0-content.uqm and uncompress it in the 'content' subdirectory. You can change the control mapping by edditing 'keys.txt'...
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    GP32 Rtems For Gp32

    Hi all, i've been working for a time now on gp32 bsp for rtems... and it's running great :) so, first things first, what's rtems? rtems is a very small (<70ko) executive RTOS, which means each rtems-application is linked with the rtems-os. which means rtems is not a multi-process OS, but still...
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    GP32 Elf Files

    i'm still (slowly) trying to port an embedded os(eCos) for the gp32 i think i've gathered all the pieces to make an simple test (but hadn't the time to put them together yet) but i have some question still remaining... the building process use its own toolchain (an...
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    Gigas Games?

    well Gigas Engine seems mature to me... so i was wandering, has anyone ever finished a game yet?
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    Ati 64bit Driver Petition

    ati petition lol :)
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    C-dogs Port

    ok, maybe it's a mistake, but i'm too excited and i wanted to show you my progress with the C-Dogs port... so here it is, a very first alpha build gfx sucks alot(palette contrast problem) no sound, no external campaing file support it still need lot of optimisation (im still using the old good...
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    GP32 Timer4 Isr

    i'm trying to build an isr for timer4, but it doesnt seems to work could someone check this for me __irq static void timer4_isr( void ) { int i; int keys=gp_ButtonResult(); for(i=0; i<10;i++) uKeys[i]=((0x1<<i)&keys)? 1: 0; //clear bit? } void InstallKbdHandler( void ) { ClearKeys()...
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    GP32 Buttons/joypad Isr?

    i was wondering if it was possible to generate an irq when a button or the pad change state? like for a keyboard? so we dont need to poll for input.
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    GP32 Compiled Sprites

    i wanted to know if someone allready made a sprite compiler library i remeber an old post about it, but cant find it back
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    GP32 An Os For The Gp32

    okay, in an attemps to build an multithread lib for the GP32, i faced the cruel fact that a real OS is needed to handle the dispatcher and signal events... so here is why i post: i seriously consider porting an RTOS for the GP32, i know there is linux project which want to reach the same goal...
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    GP32 Rtems

    i was looking for some multi threading implementation when i fall into this web site RTEMS well i know there is a linux project allready, but maybe this could be an alternative didnt look much but there seems to be arm cpu support i dont have skills to build such an os but if someone has the...
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    Kvm For Gp32

    ok iv ported i very first version of kvm for the gp32 the output is still very experimental... (it display one character then push 'start'... second charcter push 'start'... etc) put the .fxe and kvm directory in your gp:\gpmm the two java are the sample class executed in the test.jar as you...
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    Asteroid

    ok here is an asteroid game (with the source code) just copy asteroid/release/asteroid.fxe in your gp:/gpmm this a public release... (i dont want to work on this projet anymore)
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    Uhh... Sorry Need Tester

    ok, iv sold my gp32 and still waiting for the new one (flu) iv started a zlib port for ads and want to try (the goal is to make a Virtual File System library) could someone test this for me... there is 2 files in archive 1;minigzip.fxe (the test) 2:testu.zip afer running the litle prog, you...
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    GP32 ADS and GpThreadSleep()

    okay im trying to use the GpThreadSleep() fnction first i compiled with gcc and no problem at all but since i use ADS 1.2 with GP32Generator, all calls but GpThreadSleep(0) ( :( very usefull...) hang the gp32 what the hell??? can any one help me??? thanx
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    chicken2

    ok, here is my first port, it's chicken2 from brainchild it's still in beta (no highscore, no sound and no blood) but really playable the aim of the game is to blow as much chickens as you can in 60 sec :) have fun, and tell me what do you think of it just copy the files in gp:\gpmm EDIT this...
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