Hope it is not too off topic :) In between the occasional bit of coding I started a new Emuholic/Emuboards sister website dedicated to mainly to Xbox 360 stuff. It only opened earlier this week but you can already find a couple of reviews, my impressions of the forthcoming 360 Dashboard Update...
I was told last week that a few people wanted a Dingoo forum here but it was falling on deaf ears so I created a forum on emuboards for the Dingoo A320 which you can find at
CODE
http://www.emuboards.com/invision/index.php?showforum=110
There are two forums for now (more once theres enough...
This is possibly a dumb question but I need to ask as its bugging me :)
I am thinking about coding a Picross game for the Pandora and am currently trying some designs for it. What is bugging me is the screen resolution of 800x480 and the physical lcd size. Until now I have been working with...
Here is a new version of Yahtzee for the GP2X, it is a small update but improves on the controls if you use a D-Pad to play:
- Now remembers previous position of cursor when moving between score sheet and dice.
- Cursor will scroll between options in game when Up or Down is held instead of...
As mentioned last week I was planning to update one of my first GP2X games from when the GP2X was first released. It was originally a port of my GP32 game Yahtzee and due to the early development kit for the GP2X the port wasn't that great. So now the F-200 is out, touch screen is perfect for...
I mentioned in my Round Em Up release post I was toying with the idea of updating one of my older games Yahtzee which I made not long after the GP2X was released. It was a very quick port with early SDL libs and was pretty crap compared to the original version on the GP32. I wanted a proper...
As promised here is a new version of Round Em Up with F-200 touch screen support, a few bugfixes and minor additions. Although the version number is alpha 3 it is far from being an incomplete game and is very playable, so please do not let the version number put you off. Saying that...
EDIT: New test build with touchscreen and a few other changes, see post #21 on page 2 for more details.
This game is released as unfinished and as such some features may be missing when they appear to be there. Please ignore any errors, I normally do a lot of beta testing but this time I am...
It took slightly longer than we anticipated to judge the entries and decide on the winners. This years competition was our hardest ever to decide, there were half a dozen or so entries that were deserving of the three winning places and we had a truly tough time deciding on them. But there can...
October 10th - BETA testing has started, see post #13 further down the page for more info.
Today I finally got around to officially announcing my next new game Round Em Up which is expected to be released by the end of 2007.
The aim of the game is to guide your sheep into their sheep pen. The...
Seeing as everyone else is starting a topic for their entries I may as well do it :) If you like Escapa! and have some feedback let me know and if there's enough interest I will try and implement any suggestions etc.
The wait is over and the entries for the GBAX 2007 Coding Competition are now available to download! We had a massive turnout this year with 60 entries, the highest in our five year history! We would like to say a very big thanks to everyone that took part; the entrants, splash screen designers...
The deadline for the GBAX 2007 coding competition was reached a short while ago. I haven't had a chance to fully check but it looks like we have around 60 entries to the competition which makes this our biggest in our five year history. I would like to say a big thanks to everyone that entered...
A quick reminder that you have a week until the July 7th 2007 at 23:59 GMT deadline for the GBAX 2007 Coding Competition. One additional and important note is that if your entry is over 20MB in file size please get in contact with us beforehand to arrange an upload to our FTP as our email only...
Quick post to say you have one month left until the deadline of July 7th 2007 at 23:59:59. Full details of the competition can be found on the new official site at http://gbax.gp2x.de/ which also contains all the entries and results for the previous years competitions.
Since I started coding on the GP2X I have noticed that the main SDL development area is the graphics side of things such as the Hardware SDL support by Payern. This is great, but now we have a bottleneck (in my opinion) with the audio side with music playback.
I have been testing MP3, OGG and...
Welcome to GBAX2007, the biggest handheld coding competition on earth, joint run by http://www.gp2x.co.uk and http://www.emuholic.com/. This is our 5th year and we hope it will be the biggest ever! During the last 5 years we have given away thousands of dollars in prizes, have had over 200...
I posted this in the other topic but haven't had much interest so thought to try it in a new post in case people missed it before. This topic is for the designing of the splash screens which can be used in peoples entries when their software is loading. It would be much appreciated if there was...
Just wondering (OK its market research :)) how many people have a breakout board or similar which allows you to use USB devices on your GP2X. Three options to choose from; Yes, No and Planning to buy one if you are waiting for the retail version of the BOB for example.
One little addition, if...
NOTE: This is not a full release of the game, just an early preview to see if people are interested in the game idea. Please do not post news on the release, thanks.
I think I mentioned the game on the forums last year when I first started coding the game as an experiment to see if it would...
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