It seems like in game design, cross-genre is more the norm than it is in fiction.
I dabbled in some roguelike development during the 7DRL section, though the second time the map flowed a little weirdly, and I use numbers based terminal GUIs for certain functions instead of what one might more...
What changes will I need to prepare for when switching to writing narratives for games, instead of novels? I used to write fiction that could more easily adapt into a game, but these days I tend to write a bit more about abstract puzzle solving than pure action.
I write very near future, almost...
I'm more used to developing in Ruby and HTML, although I'm currently working with Shoes GUI. Gitlab currently wiped all my gits I had stored there, so buh bye Terminal Shooter.
Although luckily I still have the prototype for Doomed Warrior, another 7DRL I did.
I've heard Python is similar to...
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