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  1. M

    In Search Of Adlib Music

    Hi I'm Micket, you may remember me from software such as OldPlay I'm currently writing an AdPlug-plugin for XMMS2, but i cannot find any adlib music online (see adplug formats http://wiki.gp2x.org/wiki/OldPlay). The links i've found have all been dead, so anyone got some lying around? I'd...
  2. M

    Oldplay 1.33

    Hi i did a few fixes VERSION 1.33 * Fixed bug where volume was not changed until song was playing * Increased max volume (per request). The difference between low and high is now VERY large. Hopefully everyone will be satisfied. * Mods are back at stereo again (per request). Since there is a...
  3. M

    Oldplay V1.31

    Hi everybody! It still looks like this Changelog VERSION 1.31 (just bugfixes, sorry no time) * Change the default length with DEFLENGTH=X, where X is time in seconds. * Finer volume control at lower volumes (through software) * Pressing VOLUP+VOLDOWN now works as stick-click (for F200) *...
  4. M

    GP2X Some F200 Fixes For Oldplay

    UPDATE: There might not even be anything wrong, so no need to bother reading anything here!!! Appearantly Oldplay crashes when you try to turn off the screen on. I haven't actually written this code myself, this was all from Sasq when i took over the project. I guess the problem might be in...
  5. M

    Oldplay V1.30

    New graphical update, so i'm using the old image. VERSION 1.30 * Fixed minor bugs with VBR mp3's without the Xing header. * Fixed bug in AAC loading for files with ID3 tags * Fixed skipping of corrupted parts of OGG-files. * Changed to mono for *.mod's (+upsampling). * Enabled various effects...
  6. M

    Oldplay V1.20

    I'm gonna be a bit busy the next 2 weeks, so i won't hold back the next release until then. http://www.micket.com/oldplay.zip VERSION 1.20 * 10 new formats supported: ADL, WLF, JBM, D00, TTA, APE, MPC, WV, MIDI, AAC * Increased some clockfreqs since i found FLAC and other formats to be a bit...
  7. M

    Some Questions Regarding Dynamic/static Linking

    Hi, Orkie asked me to compile a dynamically linked version of oldplay, so tried some things out This is the libraries i use CODE STATICLIBS = -Wl,-Bstatic \ -L../libs \ -ladplug \ -lbinio \ -lfaad \...
  8. M

    Oldplay 1.15

    Another update (i'll post a new thread, since i can't edit the old title) http://www.micket.com/oldplay.zip Rather short changelog this time though VERSION 1.15 * FLAC support with seeking. * FLAC metadata parsing (vorbis comments, length, etc.) Didn't bother to change the version number for...
  9. M

    Oldplay 1.10

    I was originally hoping to have time to update UADE for this release, but it's quite a bit of work to use it so i'm not going to hold back these updates any longer EDIT: Bah! you guys are to demanding! http://www.micket.com/oldplay.zip ;) Made a new theme; VERSION 1.10 * Improved plugin...
  10. M

    Another Oldplay Update. Version 1.0

    http://www.micket.com/oldplay.zip Same link as usual EDIT AGAIN: Another rather small update VERSION 1.05 Noticeable changes * All formats now display more song information <-- as much as fits (mostly MP3 and OGG that got new stuff) * Removed the blending functions. Keys are now used to alter...
  11. M

    Oldplay 0.99

    Well I think I've done enough to call this the next release. VERSION 0.99a Noticeable changes * Seeking (only forward) in GameCube music * Increased samplerate for Game Music emulator * Had to increase clock frequency for sega music becuase of that * Made use of the whole "LED"-display, showing...
  12. M

    GP2X Scratchy Sound (sdl And /dev/mixer)

    Hi i recently added support for GameCube music which uses the in_cube plugin for xmms. But im getting horrible sound quality. Scratchy sound, high frequent ticks, just a noise that almost drowns the music in alot of songs. I snagged off the stream of shorts that the plugins are asked to fill...
  13. M

    Oldplay V0.97

    EDIT AGAIN: Now it's 0.98 Changelog on page 2, same link EDIT: Acutally i updated it again, right now i'm calling it 0.98a Although who gives a shit about version names, the interesting stuff is the changelog anyway. Look further down. The links are the same, i just replaced the files Well i...
  14. M

    Oldplay 0.96a

    Well, here's the link http://www.micket.com/oldplay.zip [2MB] http://www.micket.com/oldplaysrc.zip [16MB] and the changelog VERSION 0.96a Noticeable changes * uade have *STOPPED* working for the moment (working on it, slowly) * Updated version of GME. * Sorted file lists (not coded that well...
  15. M

    A Little Lost At Const And Casting

    Hello! I've had some problems with libmodplug and i've found the bug that seems to be causing most problems with xm+many other formats. #include <stdio.h> int main() { const char foo[] = {0x12, 0x34,0X56}; short bar = *((short*)(&foo[1])); printf("%X\n",bar); } This will write 3412 on...
  16. M

    My Gp2x Dies At Slightest Bump

    Hello everyone. My GP2X just started to crash whenever it gets the slightest bump on the right side. We're talking less force then i use to press the buttons. As soon as i do i get lots of graphical artifacts in whatever program i'm using (it also freezes with small pixels here and there...
  17. M

    GP2X Making Images Prettier With Dithering

    Well. I for one was slightly bothered by the sometimes lacking colors in 16-bit. Well, at least when it came to different gradients (most likely seen in menus and such) so i tried to apply some dithering to them, and i must say i'm quite pleased with the results First off, a familiar example...
  18. M

    GP2X Added Png Support In The Squidgesnes Menu

    Hello everyone! I did some changes to the menu for squidgesnes. I guess this should work with any version of the player The code can be found here http://www.micket.com/Code/ The makefile is set up to work with ooPo's nice little package of compilers and libs, but should be easily modified to...
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