Ags Engine Source Code Released!


ozzuneoj

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On April 29th the source code for the AGS Engine was released:
http://www.bigbluecup.com/yabb/index.php?topic=43383.0

AGS has been used to make hundreds of exceptional independent games over the years, including the Trilby\Chzo games by Ben "Yahtzee" Croshaw (Zero Punctuation), A Tale of Two Kingdoms, and King's Quest remakes just to name a few...

http://www.bigbluecup.com/games.php

Would it be possible to use the engine source code to either port these games to the Caanoo or to make an interpreter similar to SCUMMVM? I know there are some discussions over at the SCUMMVM forums about adding AGS support now that the source has been released, but I doubt they'll come to an agreement any time soon.

Anyways, I'd love to play Adventures in the Galaxy of Fantabulous Wonderment on my Caanoo. =)
 

Hahahoj

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Source PSP version:
http://gitorious.org/~jjs/ags/ags-for-psp
Game for test:
http://www.bigbluecup.com/yabb/index.php?topic=43973.0
Games Depositary (opensource and none-opensource games):
http://www.agsarchives.com/catalogue.html
 

shaddim

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Apr 24, 2016
Messages
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On April 29th the source code for the AGS Engine was released:
http://www.bigbluecup.com/yabb/index.php?topic=43383.0

AGS has been used to make hundreds of exceptional independent games over the years, including the Trilby\Chzo games by Ben "Yahtzee" Croshaw (Zero Punctuation), A Tale of Two Kingdoms, and King's Quest remakes just to name a few...

http://www.bigbluecup.com/games.php

Would it be possible to use the engine source code to either port these games to the Caanoo or to make an interpreter similar to SCUMMVM? I know there are some discussions over at the SCUMMVM forums about adding AGS support now that the source has been released, but I doubt they'll come to an agreement any time soon.

Anyways, I'd love to play Adventures in the Galaxy of Fantabulous Wonderment on my Caanoo. =)
Linux port for Yahtzees games available here

https://www.gamingonlinux.com/artic...-yahtzee-croshaw-games-updated-for-linux.4860
http://icculus.org/~hamish/chzo/
 

shaddim

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Apr 24, 2016
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Hi we have the AGS Engine on the Pandora.
This Version which i ported and updated in the Repo with LunixBochs Agreement runs fine ;)
https://repo.openpandora.org/?page=detail&app=ags
Hello Ingoreis, thanks for the info. Are no individual ports per game required? How is the compatiblity? Because, when I looked on Cartlife's source code some minor adaptions were required for the the newest AGS version. cheers!
 

ingoreis

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Hi..many Games work with this without any Modification.
Stargate Adventure work fine,Heroine of Ragnarok work fine and some others which i tested.
But i sah that many Updates happened there and i can compile a newer Version when you want that :D

In the Moment my Pandora is compiline the newest Mplayer1.3 and Smplayer.
I want to add SmTube too today when it work and then will a repackaging to a PND come soon.

This newer Mplayer work realy good but i made the Mistake to disable not the GL VideoOut...because GLSHIM do not fit the played Video to the Pandora Screen.
 

shaddim

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Messages
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Hi..many Games work with this without any Modification.
Stargate Adventure work fine,Heroine of Ragnarok work fine and some others which i tested.
But i sah that many Updates happened there and i can compile a newer Version when you want that :D
Thanks for the offer. in fact, I would be interested if Cartlife works as it is. Hamish Wilson also seems to used directly the windows build ("*.exe") for his linux
package.
 

ingoreis

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Okay i will try to make a new Build this Evening.
Yesterday i was the entire Day busy with this newer SMplayer for the Repo.
Last Time i had Luck and Ags compiled fine "out of the Git".
Maybe it compile fine today Evening too and then i can simply add the newer Files into the Repo PND with the Windows PND Tools. :D
 
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