Burbruee
Member
Would it be possible to port / compile lockjaw for the GP2X?
Lockjaw is a game similar to Tetris, but gives you full control over rotation, lockdelay etc.. It's the next best thing after TGM.
It has builds for Windows, Game Boy Advance and Nintendo DS. (GBA and NDS somewhat stripped down, for example: No skinning support as far as I know, which is one of the reasons I'd like a GP2X version.)
Sourcecode is available from HERE
I was able to build it for linux some time ago, it uses Allegro library.
What do you think, would it be possible?
I don't have the knowledge of how to do it, otherwise I would do it myself.
Lockjaw is a game similar to Tetris, but gives you full control over rotation, lockdelay etc.. It's the next best thing after TGM.
It has builds for Windows, Game Boy Advance and Nintendo DS. (GBA and NDS somewhat stripped down, for example: No skinning support as far as I know, which is one of the reasons I'd like a GP2X version.)
Sourcecode is available from HERE
I was able to build it for linux some time ago, it uses Allegro library.
What do you think, would it be possible?
I don't have the knowledge of how to do it, otherwise I would do it myself.