For Those Wishing To Create And Remake Games...


generalnmx

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RICONOTE: These tools are for the GP32! But stay tuned!

For those wishing to create and remake games, yet have little to no programming skill, or just get plain frustrated trying to do it on the GP32, there are alternatives!

We have excellent game script engines for the GP32. Now first, what is a "game script" engine you ask? Lemme briefly explain. A game script engine uses a text file containing "keywords" which form a game. This is obviously 100x easier then trying to learn a programming language AND getting it working on the GP32 (which is not the ideal development platform to the newbie coder). Why spend hours upon hours with frustrating results when you could have a cool game in far less time that may even have cross-platform compatibility! (meaning it can be used on more then one platform)

More about cross-platform compatibility. Unless you're a master coder, your program will probably only work on the GP32. So if your only interest is making something within the power of our existing game engines, why not just use a game scripting engine? You will have the same end results as programming it yourself (even learning a new language, except a scripting one instead of programming) and have the luxury of allowing your non-GP32 laden friends to play it on their PCs!

Gigas Engine
Description: An excellent game engine by Pirotic, mainly for RPGs.
Official Description: Frontpage of the Homepage.
Homepage: http://www.pirotic.com/gp32/gigas/
GP32x Forum:http://www.gp32x.de/board/index.php?showforum=27
Development Activity: Very active.

Features
Built in Editor to make your own games with.
Unlimited Maps (of custom sizes)
3 Graphical Layers (upto 300 tiles on screen)
Interactive Entity System (Player, Enemys, NPCs and Objects)
Controls
Collision Detection
Animations
Special Effects
Hotspots (triggering events, teleports etc)
Real-Time Combat (and stats)
File System (SMC)
Unlimited Dialogs (storyline and conversations)
Selectable AI & Teams (for each entity)
Triggers (for dynamic conversations and events)
Unlimited Cutscenes (using both in-game action and external Images/FMV)
Smooth 40fps Graphics engine


Zot
Description: Another excellent game engine by skeezix, this one actually has cross-platform compatibility with Palm OS, Windows, Mac, and possibly Linux. Anything made for GP32 should run on these other platforms too.
Homepage: http://www.codejedi.com/zot/
Official Forum: http://www.emuboards.com/invision/index.php?showforum=37
GP32x Forum: None yet.
Development Activity: Still active.

Features:

(Can't find a list on skeezix's page, need to wait for his input.)


Fenix
Description: An amazing engine revamped by the Fenix Project 1.0 and ported by chui to multiple platforms, including the GP32. With cross-platform compatibility, the current platforms it supports are GP32, Dreamcast, PC (Windows), PS2, and BeOS. Anything made for GP32 should run on these other platforms too.
Official Description: http://www.flamingbird.com/public_html/faq...php?op=view&t=9
Homepage: http://fenix.divsite.net/index.php?opcion=1〈=en (English version is sometimes a month or two out of date)
Official Forum: http://forum.divsite.net/index.php (Spanish)
English Community: <a href='http://www.flamingbird.com/public_html/' target='_blank'>http://www.flamingbird.com/public_html/</a> (English)
GP32x Forum: None yet. (English)
Development Activity: Still active.

Features*:
- blitter 8/16 bits, normal, rotation, scaled, tranlucent, no-color-key, additive &amp; sustractive blits supported
- soft scaled modes (2xscale)
- windowed/full-screen modes
- variable global alpha (up to 256 levels)
- blendops (16 bit modes only)
- Sound (wav/mod/s3m/it/ogg/mid) and mixer
- keyboard and joystick support (though joy is bugged and will be corrected in next version)
- A* limited pathfind
- full access to gfx data
- TTF support
- MPEG2 support
- PNG/MAP (internal format) as default
- pixel perfect (masked) collision managemnt
- text management with input buffer
- Parallax scrolls
- automatic rectangular clipper
- Endian independence
- File I/O
- basic and user defined data types
- Internal debugger &amp; profiler
- pseudo object-oriented (PROCESS)
- a huge basic function library
- signals
- network support (TCP/IP &amp; UDP)
- REGEXP
- Primitive Drawings

* - Not all of these features may be in the GP32 port.


Virtual Novel System (VNS)
Description: A scripting engine to create Virtual Novels made by VirtuaLeech, which are basically books driven by dialogue and pictures. However, the engine is more powerful then simply picture books!
GP32x Download: http://gp32x.de/gp32download.php?do_what=fileinfo&id=330
GP32x Forum: None yet.
Development Activity: Somewhat active - it's still going!

Features:
- multi-threaded options
- user input
- "hot spots" where a mouse (powered by the joystick) can be used to click for effects
- variables
- overlays with up to three pictures on the screen
- MOD music
- sound effects
- 8-bit bitmaps with ANY palette
- 16-bit bitmaps of course
- word wrap
...and more!


So as you can see, we have a wealth of scripting engines for the GP32...now why don't you go out there and code the game you've always dreamed of? :)
 
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NiN^_^NiN

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I reccomend ZOT and VNS depending which game you want

Fenix is alot harder than ZOT or VNS but ZOT and VNS are for a set type of game.

VNS will let u do Graphic novel, Interactive storys, Adventure games, Quiz games and quite a bit more.

ZOT was orignally built for a Gauntlet style game then evolved into what it is now (and still evolving same with VNS)

ZOT can let you do a topdown game, Platform game, Asteroids game basiclly most standard games.

It has alot of features which im not gonna go through but here is a list of games it can create so you get an idea.

Asteroids
RPG Games like Seceret of Mana
Mario/Commander Keen
Car Racing like Mirco machines

theres alot it can do so depending on your game i reccomend these 2 systems.

Of course for more complex games or games you can't make with ZOT or VNS Fenix is the answer.

Also ZOT plays on PC, MAC, GP32, PALM/Zodiac and linux (think it can on linux).

:ph34r:
 

CrazyDesi

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gary.mckeown posted on Aug 3 2004 at 08:49 AM said:
which one would be best for making a football (soccer) game?
Probably Fenix.
 
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Shirohagen

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I'd love to make a Monkey Island style "SCUMM" game. As SCUMVM is an interpreter is there any way to put together stuff to run on it? Also then any results would be playable on all sorts of platforms...

I would love working out the story and making the scenes and characters etc but don't have much coding experience...

®
 

xSilv3Rx

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Does anyone have a link for Zot? The Zot site is down, and doing a search on google I couldn't find a download for Zot. If anyone knows of one that'd be great, or if anyone has the file on their computer and could either e-mail it, or attach it to a post it would be much appriciated.

Thanks
 

xSilv3Rx

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It's working for me now as well. When I tried it last night it was a dead link, not sure if it was down or if it was just my computer.. :)
 

xevan90x

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Can some one helpe me?
Which thing do I download on the Zot! homepage?
I downloaded the Windows thing but all I get is a game. :angry: I don't want that game I want to make my own! Help me!!!! gp32_console gp32_console gp32_console
 

Spaz O Mataz

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"While it is theoretically possible to write a new game that uses ScummVM it is not advisable. ScummVM has many hacks to support older games and no tools geared towards creating content usable by ScummVM. Potential game authors are encouraged to look at open source technologies such as libSDL for a cross platform DirectX like library, and the Lua and Python scripting languages for game logic."

off www.scummvm.org

there is a program that does create games like it though it's called adventure game Studio http://www.adventuregamestudio.co.uk/ were you can make your own games but you carn't put them in scumm or run them on your gp32
 

Shirohagen

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Cheers Spaz O Mataz, that's a real shame, a SCUMM creation utility would be great as lots of people could create stuff that could be run on loads of platforms! I wonder if any SCUMM fanatics will ever look into it? Even if it could only handle simple stuff it would be great as people gradually play the games SCUMM supports and look for others...

...The AGS looks interesting too although I have a Mac... :-(

®
 

Lina_Inverse

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Remake games for GP32 is a festive idea cause GamePark is the best handheld out there by compairson to the others that have bad speed and eat batteries like candy.

All classic games should be for GP32 including PC/Mac and new games wouldn't hurt either.
 

Ph33rtehGD

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Out of curiosity...since this topic is in the GP2X section, does that mean these editors will work on the GP2X? If not...why is it here >_>. I downloaded GIGAs just now and it was in the .fxe extension, I didn't think that was GP2X. Can someone clarify this for me?
 

Rico

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This forum was originally for the GP32, but we decided to bring it back for the GP2X. It's not worth having a different cool ideas forum for each console, so consider this a forum for both consoles that happens to focus on GP2X. Most of the simpler ports will run on both systems, too :)

To clarify: this thread is more than a year old, so it's safe to say the -current- links are for GP32 :) As soon as GP2X game creation tools come into being, I'll update it.
 
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