markwearspants
Still Fresh
- Joined
- Mar 13, 2013
- Messages
- 1
First time playing with pygame and a novice at python. been playing for a while and made a "character" move around on screen. I have a square that bounces from side to side and would like to know how to make an event happen if the two collide. or event spit out a print line, I should be alright from there.
Also if I was to press the "w" key for example. the "character" shoots out one of these squares in the direction of the key. eg W shoots up, S shoots down etc.
attached is a zip of what I have including images. Thanks =]
**So I can't upload a zip, below is the code I have**
Also if I was to press the "w" key for example. the "character" shoots out one of these squares in the direction of the key. eg W shoots up, S shoots down etc.
attached is a zip of what I have including images. Thanks =]
**So I can't upload a zip, below is the code I have**
Code:
bg="bg.jpg"
character="toon.png"
character2="toon2.png"
bulletImg="bullet.png"
import pygame, sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((640,360),0,32)
background=pygame.image.load(bg).convert()
toon = pygame.image.load(character).convert_alpha()
toon1 = pygame.image.load(character).convert_alpha()
toon2 = pygame.image.load(character2).convert_alpha()
bullet = pygame.image.load(bulletImg).convert_alpha()
x = 0
y = 0
movex = 0
movey = 0
z = 0
clock = pygame.time.Clock()
speed = 300
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_LEFT:
movex = -0.10
toon = toon2
elif event.key == K_RIGHT:
movex = +0.10
toon = toon2
elif event.key == K_UP:
movey = -0.10
toon = toon2
elif event.key == K_DOWN:
movey = +0.10
toon = toon2
elif event.key == K_SPACE:
print 'balls'
if event.type == KEYUP:
if event.key == K_LEFT:
movex = 0
toon = toon1
elif event.key == K_RIGHT:
movex = 0
toon = toon1
elif event.key == K_UP:
movey = 0
toon = toon1
elif event.key == K_DOWN:
movey = 0
toon = toon1
x += movex
y += movey
if x > 580:
x = 580
if y > 300:
y = 300
if x < 0:
x = 0
if y < 0:
y = 0
milli = clock.tick()
seconds = milli/1000.
dm = seconds * speed
z +=dm
if z > 620:
speed = -300
if z < 0:
speed = 300
screen.blit(background,(0,0))
screen.blit(toon,(x,y))
screen.blit(bullet, (z, 160))
pygame.display.update()
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