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Nicky Boum Engine

Discussion in 'Cool Ideas and other wishes' started by Yono, Jan 3, 2007.

  1. Yono

    Yono Member

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    The site says it all, SDL and GBA versions available, source code at the bottom. I don't own the game, so I haven't been able to test it out myself, but it seems to be in pretty good working shape, and the FAQ lists the game as completable. If anyone has a chance to look at the code, that would be great (at least there is no assembly or OpenGL involved!)

    http://membres.lycos.fr/cyxdown/nicky/

    If you're looking for a FREEWARE download of the data files (for testing purposes only of course!), I guess you could google NICKY BOOM and see if anything turns up. :)
     
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  2. ryosaeba

    ryosaeba Certified Guru

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    I compiled it on my linux laptop and it worked. I then modified the sourcecode a little for the gp2x and compiled it. I don't think it works at the moment but as soon as my gp2x returns I should be able to finish a first version of the port.

    Cheers.
     
  3. Yono

    Yono Member

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    Sounds great, wish you luck on the port.
     
    Last edited by a moderator: Dec 17, 2015
  4. DJWillis

    DJWillis Random GP32/GP2X/Wiz & Pandora Moocher

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    I ported this a long time ago to the GP2X, I ran into some problems with it running and failing at some points.
    I have to admit I never really got around to chatting to CYX about getting it going. I don't see that doing a good port of this should be that hard at all :). Maybe I should see what if different with my source and the source CYX cleaned up for release.

    Ryo, a port would be cool, good work.

    Edit: The source I have is for 0.1.3, I will update and see if it works.
     
  5. Yono

    Yono Member

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    *bump* Ryo, have you had a chance to take another look at this?
     
  6. ryosaeba

    ryosaeba Certified Guru

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    I'm stuck. I guess I encountered the same problem as DJWillis.
    I was going to do a quick port of this but I expected it to give less problems, so I don't think I'll continue it since I have other projects going on. I could provide what I have done so far if anyone else want to continue...

    Actually the game starts, It shows the initial screen, then I press A to start the game and it fails at an assert:
    Code:
    nicky2x: resource.c:69: get_move_delta_ptr: Assertion `move < (sizeof(offsets_table)/sizeof(offsets_table[0]))' failed.
    
    I think the function that needs to be fixed is this but I'm not too sure:
    Code:
    uint16 read_uint16LE(const void *ptr) {
    	const uint8 *b = (const uint8 *)ptr;
    	return (b[1] << 8) | b[0];
    }
    
     
  7. Kojote

    Kojote Certified Guru

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    Usually I am not the kind of person who picks up a more than one year old topic, but did anyone considered finishing the port or having another look into it? ;)
     
  8. xnopasaranx

    xnopasaranx Superbad!

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    Just read up on the original game and it sounds real nice! Would be cool to have the engine ported. It looks though, as if the old homepage of the project ceased to exist though. Maybe the source code still floats around somewhere, or the bits Ryo and DJWillis have are enough. This would certainly be a nice addition to the gp2x library.
     
  9. shaddim

    shaddim Member

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    Last edited: May 9, 2017
    ible and Magic Sam like this.
  10. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    @shaddim : I cloned the github repository, and the SDL port compiled flawlessly, thanks as always to @ptitSeb 's Code::Blocks !

    I don't own the DOS version of this game, so I can't test this build though.

    Cheers, Magic Sam
     
    shaddim likes this.
  11. Magic Sam

    Magic Sam Forever Homebrew

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    Hi again :)

    @shaddim: I'm working on a PND, for testing purposes. I'll keep you posted ;)

    Cheers, Magic Sam
     
    alxm likes this.

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