GP2X Physfs On Arm Compability


zico

Member
Joined
Jun 3, 2006
Messages
273
Since my D1X-Rebirth now runs pretty good on the GP2X I moved to D2X-Rebirth.

It makes use of PhysFS which I was able to compile and statically liked to D2X.
But when I start up I see many random crashes, wasted textures, incorrect AI paths, etc etc etc.
This is not to notice on the PC version also debugging on the GP2X (via Telnet) gives me no valid traces (different functions where the game breaks).
So I ask myself if the problem may be related to PhysFS. Has someone experiences with PhysFS on the GP2X - and if yes any hints (compiler options?) or can agree with my results?
 
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