Psx Ripping Guide (psp)


OmarNawaz

Active Member
Joined
May 15, 2004
Messages
663
Hiya

Thought I'll knock together this highly rudimentary guide to help anyone having problems

Firstly a brief explanation of how it works

With the release of Dark Alexs Custom Firmware 3.02 OE-A psx games from the PS3STORE were cracked allowing you download it and run it

On Christmas morning 3.02 OE-B was released which enabled you to package your own PSX ISO within the PS3STORE game "Hot Shots Golf 2" so when you ran the game the ISO you packaged in the EBOOT will run.

Compatibility is pretty high as can be see in this compatibility list over at Maxconsole forums

Compatibility List

However as the PS3STORE game we use to contain our PSX ISO is NTSC region the Y postion of PAL ISO is off center meaning when running PAL games the display is cropped

You can improve the display by running a PAL to NTSC patch on your PSX ISO before packaging it into the BOOT, game specific patch's can be found for some PSX games over at megagames

Megagames PSX Patches

A generic Pal to NTSC converter can be found at Maxconsole forums although it does cause some problems with certain games one being Crash Bandicoot

PAL TO NTSC

HOW TO CREATE PSX GAMES FOR PSP

Requirements

1.PSP with Dark Alex Custom Firmware 3.02 OE-B

2. PSX ISO (preferably NTSC region for highest compatibilty)

3. KEYS.BIN and BASE.PBP (from "Hot Shots Golf 2" PSX PS3STORE game rename EBOOT.PBP to BASE.PBP)

If you use "Clean Popstation Generator" by TheShadowRunner at Maxconsole you will not need "Hot Shots 2" as the required files are already included,the downside is the converter is a little less Noob friendly ie No GUI Link

4. PSX2PSP V6 by KingSquitter (easiest to use with the most fuctions) LINK

STEP 1- Setting up Converter

Extract PSX2PSP following the ReadMe place "POPSTATION.EXE" which you should have from the 3.02OE-B package LINKin the "Files" directory

Place "KEYS.BIN" and "BASE.PBP also in the "Files" directory (PM me if you have troubles obtaining files)

STEP 2- Converting ISO

Once you have the files in the correct places run PSX2PSP

In the "ISO/PBP File" browse to location of your PSX Backup which can be in ISO,IMG,BIN format

In the "Output PBP" browse to where you want the Converted game saved making sure there is enough free disk space

In the "Game Title Field" specify the desired name for your PSX game, PSX2PSP usually takes the name from the ISO Filename

In the "Save Title Field" you can specify the name that will appear on the PSX SaveData when you browse on your PSP using the Save Data menu

OK now here is the Important part especially for Multi Disc Games

The "Game ID" field will be automatically filled in by PSX2PSP taking the info from the specified PSX game this allows the use of 2 x 15 block PSX Memory Cards within the PSP PSX EMU for each game

Previously as the Game ID was the same as "Hot Shots Golf 2" only 2 X 15 Block was available no matter what ISO you packaged this caused some problems with overwritten savedata and lost savedata

Taking the "Game ID" from the PSX ISO lets you have seperate SaveData files for each game However with Multi Disc game the Game ID is diffrent on each disc meaning when PSX2PSP by default will generate a seperate Save Data for each disc

To prevent this make sure you use the same Game ID from Disc 1 for all the Discs this way the same SaveData file will be used for Multi Disc game

If you wish to customise your PSX EBOOT ie have game specific Artwork attached go to "CUSTOMISING PSX EBOOT" otherwise read on

You can now press "CONVERT" to generate your PSX EBOOT

To play simply place "EBOOT.PBP" along with "KEYS.BIN" in a directory of your choice within 1.5 homebrew "GAME" directory on PSP ie G:/PSP/GAME/FF8

Note: When using the OE-B firmware as it is a hybrid firmware the 1.5 homebrew folder is sometimes specified as "GAME150" within PSP directory you change this in recovery menu by press and holding "R" during boot
 
For Pal to Ntsc you should use pal4u2k, then P4upatch and then zapper 2k for best results.
 
Nice guide. Thanks.

It's worth it, portable psx is amazing!
 
What size should the custom images be?
Icon (ICON0.PNG) - 144x80
icon0gu0.png


Background (PIC1.PNG) - 480x272
pic1fb7.png


Optionally for some text about the game:
Foreground (PIC0.PNG) - 310x180 (make the background transparent)
pic0nd7.png


When put together on the PSP they look something like this..
screenev3.png


PS - I manipulated these images myself so feel free to use them :)
 
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