DJWillis
Random GP32/GP2X/Wiz & Pandora Moocher
EDIT: Can I ask anybody testing this to report game compatibility and issues please (Include, version, language and if you are using compressed audio).
All 0.5.1 LUCASART's games that fit on an SMC should work but this would help me sort a compatibility list out and understand problems (I do not have all the games to test).
All,
After sitting on this for months while I worked (on and off) on the redone backend for the ScummVM 0.6.0 release (and fixing the memory problems with Simon, Fate of the Amazon Queen and BASS) I have caved in and packaged up my widespread 'testers' alpha from August/September time for a proof of concept release.
It is based on the 0.5.1 ScummVM code with a crappy patched copy of libTremor attached for OGG support (I have already started to merge my patches with Yoyo's in the newer 0.6.0 builds).
Please don't expect very much, however with the OGG supports off most of my testers have told me it is a good stable release. Speed is still down on older builds however but annoying bugs with the older builds such as sound and save support in Monkey Island should be fixed.
It is built to run at 133MHz, if you want to play with speed go ahead but don't blame me if your GP32 dies .
Well, there you go a specially compiled Happy New Year alpha of ScummVM for the GP32 0.5.1.
As soon as I get the newer builds as stable as this one expect a newer beta to surface.
If any of the guys who have tested this for me over the last few months want to drop me a mail I’ll send you the newer betas when I build them.
The downloads for both FXE and (EVIL) source code can be found on my site (in my signature).
All 0.5.1 LUCASART's games that fit on an SMC should work but this would help me sort a compatibility list out and understand problems (I do not have all the games to test).
All,
After sitting on this for months while I worked (on and off) on the redone backend for the ScummVM 0.6.0 release (and fixing the memory problems with Simon, Fate of the Amazon Queen and BASS) I have caved in and packaged up my widespread 'testers' alpha from August/September time for a proof of concept release.
It is based on the 0.5.1 ScummVM code with a crappy patched copy of libTremor attached for OGG support (I have already started to merge my patches with Yoyo's in the newer 0.6.0 builds).
Please don't expect very much, however with the OGG supports off most of my testers have told me it is a good stable release. Speed is still down on older builds however but annoying bugs with the older builds such as sound and save support in Monkey Island should be fixed.
It is built to run at 133MHz, if you want to play with speed go ahead but don't blame me if your GP32 dies .
Well, there you go a specially compiled Happy New Year alpha of ScummVM for the GP32 0.5.1.
As soon as I get the newer builds as stable as this one expect a newer beta to surface.
If any of the guys who have tested this for me over the last few months want to drop me a mail I’ll send you the newer betas when I build them.
The downloads for both FXE and (EVIL) source code can be found on my site (in my signature).