psyko_chewbacca
Member
- Joined
- Aug 10, 2004
- Messages
- 118
Hey I was thinking of a way to be able to use all the buttons of the snes (which makes 8 buttons + d-pad) even if the GP32 got only 6 buttons +d-pad. My idea is the following. Normally the buttons activated on the gp32 for snes are:
GP32---------------SNES
Start----------------Start
Select-------------Select
A---------------------A*
B---------------------B*
R-Trigger---------R-Trigger
D-pad-------------D-pad
*: Don't know if these are inverted, if A becomes B and B becomes A but you've probably already figured out!
So you'll notice that I did not put the GP32's L-Trigger assignement and that for a good reason. when you should push the left trigger on your GP32, you should get a new mapping of the key, as you maintain the L-Trigger pushed, A and B buttons of the Gp32 would become X and Y of the snes and the select button on th GP32 will become the missing L-Trigger of the snes.
So if the L-Trigger is pushed you should get a new mapping which should look like this:
GP32--------------SNES
Start--------------Start
Select-----------L-Trigger
A--------------------X
B--------------------Y
R-Trigger-------R-Trigger
D-pad------------D-pad
So to resume, the L-Trigger is not mapped to any buttons of the snes controller but it's a switch to activate the unmapped buttons!
L-Trigger is only a suggestion, i've just though this is the best button to do this as it will not disrupt using the d-pad or the A and B.
So here's my suggestion, this could be cool since the snes emu is progressing and soon games that need all the buttons will be playables.
Please feel free to make any comments, even if you think this idea is dumb (which I don't think it is!)
GP32---------------SNES
Start----------------Start
Select-------------Select
A---------------------A*
B---------------------B*
R-Trigger---------R-Trigger
D-pad-------------D-pad
*: Don't know if these are inverted, if A becomes B and B becomes A but you've probably already figured out!
So you'll notice that I did not put the GP32's L-Trigger assignement and that for a good reason. when you should push the left trigger on your GP32, you should get a new mapping of the key, as you maintain the L-Trigger pushed, A and B buttons of the Gp32 would become X and Y of the snes and the select button on th GP32 will become the missing L-Trigger of the snes.
So if the L-Trigger is pushed you should get a new mapping which should look like this:
GP32--------------SNES
Start--------------Start
Select-----------L-Trigger
A--------------------X
B--------------------Y
R-Trigger-------R-Trigger
D-pad------------D-pad
So to resume, the L-Trigger is not mapped to any buttons of the snes controller but it's a switch to activate the unmapped buttons!
L-Trigger is only a suggestion, i've just though this is the best button to do this as it will not disrupt using the d-pad or the A and B.
So here's my suggestion, this could be cool since the snes emu is progressing and soon games that need all the buttons will be playables.
Please feel free to make any comments, even if you think this idea is dumb (which I don't think it is!)