Sqdef, My Tower-defense Game

Alex.

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Since this thread started, Sqdef 1.1D has been released.



{ Download from archive }

Sqdef is still a work in progress.

</update>

This is a continuation from this topic, where someone asked for a tower-defense game for our little handheld. By the time I had some early engine work done, Jontte already released his great Tower Defense 2X game. However, I did not want to throw away what I had done so far, and since my game is a tad different than his and some people told me to continue working on it, I'm doing just that.

My tower-defense game is called SqDef, and it has abstract, colourful graphics inspired by Kenta Cho's Noiz2sa. Right now the game skeleton is in a fairly mature state, and soon I'll begin working on the actual 'game content'. The later product will have a lot of creatures, buildings, and maps to play through.

The last few days I got some more things done: an in-game menu, buildings that shoot creatures, and more graphics. Here are the two latest screenshots:


The second screenshot is a stress test with 200 bullets on-screen, and it still averages 20fps.

Please leave any comments and feedback, that's always encouraging and helpful to hear. I'll continue to post the progress as it happens :) Updates on this and my other GP2X games-in-progress can also be found at http://artraid.com/alex/

- Alex
 
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purple_goat

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*right hand goes up*
*says slick*
*right hand goes down*
*left hand goes up*
*says sqdef*
*cries i want b-b-both*



:lol: very exciting looks great :)

I'd love to beta test one a beta is ready (same with slick, and if you will allow my review it :p)
 

SiDCrAzY

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Wow, those screenshots look amazing.

Def. love the look of the game, glad you decided to continue working on it :)
 

___

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looks cool! I will definetly check it out. I would also be up for a beta test if you care.
 

Imerion

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Looks very nice! I really like these Tower Defence games, and it will certainly be fun to have another one to play. Thanks for continuing to work one it!
 

jbrodack

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looks great. can never be enough good homebrew for gp2x. plus i love the astract style and the fact that you are going to keep everything on one screen so it should run pretty fast. I loved your other 2 gp2x games you've released so I'm sure I'll love this.
 

Alex.

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Thanks for the support and kind words :) About a beta, perhaps it will be a public one, with two or three maps to play around on. All in due time (I get waves of free time every now and then, so I can't pin point any dates)

I got some more small tidbits done: anti-aliased fonts, main menu, and I retouched the hud. Next I'll work on killing the creatures and getting money, and redo the hud icons.



Cheers!

- Alex
 

Alex.

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Anti-aliased fonts did look blurry, and weren't needed at all. Thanks for pointing that out, sometimes little things like these go unnoticed on my part.

I added the Advanced Turrets menu. That will be for higher-level turrets, and you'll need to do some research before having access to them.



Update: finalized hud design (I updated the screen above), and added six more types of turrets, all basic.

- Alex
 

b._.o._.b

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Looks great! I love the flash version of this game, would be great if gameplay and speed can match the flash version.
The most exciting homebrew project imho.
 
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