- Jan 18, 2010
Even though programs with shaders will run, I don't translate the shaders or properly set up render calls yet. It's practically a stub.Wrap that with the GL->GLES layer and porting things to the Pandora may get ever so slightly easier.
Apparently there's one or two effects in DOTA2 that are somewhat problematic, as far as I know disabling a certain setting vastly boosts performance with the free drivers. Valve did an early blogpost that definitely showed a huge performance improvement when using this layer instead of native D3D with L4D2.As another side node: Dota 2 is noticeably slower when using the OpenGL layer than DirectX (on lower-end hardware).