GP2X Who Wants To Port Mega Mario To Gp2x ?


Kalimerou

Still Fresh
Joined
Jan 27, 2007
Messages
88
Mega Mario is a C++ game implemented with SDL. This would be an easy port !
Slaanesh, Squidge and other, any volunteer ?

Check out here : http://mmario.sourceforge.net/

aufzug.JPG

LooksLikeBowser.JPG
 
I don't do SDL, plus don't the graphics need rescaling as they are assuming 640x480. I know we could just use the built in scaler, but it's normally quite horrific.
 
From the Screenshots, the Graphix are looking very "unclean". This should look better, 2D-Pixel Art and Bilinear Filtering, Anti Aliasing- OpenGL Stuff is not a good team.
 
fusion_power said:
From the Screenshots, the Graphix are looking very "unclean". This should look better, 2D-Pixel Art and Bilinear Filtering, Anti Aliasing- OpenGL Stuff is not a good team.
2d pixel art with bilinear filtering = the shit you see above. Pixel art doesn't need any filtering, that's not antialiasing, it's bilinear filtering!
 
Last edited by a moderator:
Simon Parzer said:
What has mmario to offer above SMB1 on NES or SMW on SNES?
The graphics would be much smoother :p
 
Last edited by a moderator:
In this screenshot Mario seems to have diarrhea or something... Which is ironic as the screenshot itself already looks like diarrhea.

Anyway, maybe the game is fun, but it's definitely ugly. And it has a level editor but i'm not sure i'd like to make some levels for it (unless you can add your own graphics, which i doubt).
 
Back
Top