First of all, big thanks to GP32x for creating/hosting this forum for 'Guardian Monster's. Cheers Lads!
Brief Introduction
GM is a virtual pet game for the GP32 with a strong role-playing element (think Pokemon meets Harvest Moon meets Tamagotchi), your task is to build a Monster Ranch and raise a elite team of monsters who will battle for you in tournaments and undertake missions on your behalf, which in turns earns cash which you can spend in the town to buy new equipment for the monsters, and new items for the ranch (or, if you have enough - buy a new monster egg to raise).
Unlike Pokemon you will not have direct control over any of the monsters, they each have their own agenda and personality, but with some well timed slaps and some treats you can eventually get them to behave how you want them to, and get them to develop the skills you need for your team to function.
The main goal for the player is to build and design a ranch which will keep the monsters happy and allow them to train up skills to help in battle.
Everything costs money, which is why you must pick which missions to undertake and which monsters to send out, as well as taking part in tournaments where the other monster trainers in the region will be.
(perform poorly in a tournament, and less people will want to hire your mosnters for missions!).
Multiplayer will be supported in a couple of ways, basically you can export a monster from your ranch into a file on your SMC, you can then send this file to a friend. allowing you to trade monsters, or via a website multiple people can submit their monsters and have tournaments against one another.
once the tournament has ended the players will be e-mailed their monster file back (if its still alive), along with any money won and the stats gained from battle.
If your an evil sod, why not torture your monster before hand, so as soon as your friend imports it into his ranch, it goes mental and attacks everything in sight
Current Stage
Only a few weeks work at the moment, i'm still working on the basic game engine and the monster AI. It's already being beta tested in order to iron out bugs and basically to get suggestions from people on the direction its taking.
Beta Testing
If you'd like to beta test the project please drop me an e-mail to GM at pirotic dot com, along with your forum handle, your e-mail address and any skills you may have which could help (art/audio etc).
Once you're in, you'll probably get an e-mail once a week of the current build. but instead of e-mailing me back, please report any bugs/ideas/suggestions to this forum, that way the other testers can comment on your ideas and we can keep everything in the open.
Also, please dont post any screenshots or send out the file to anybody - but your free to talk about anything so long as you keep it in this forum for now so we dont pester the other forum go'ers to much.
Also please put [GM] before your thread title, as i had some complaints that the gigas threads showed up to much in the 'Latest Comments'.
Cheers
Well, thats about it for now - im aiming to get a public beta out in a week or so, but i'll answer any questions and post some screenies in the mean-time.
- Pirotic
Brief Introduction
GM is a virtual pet game for the GP32 with a strong role-playing element (think Pokemon meets Harvest Moon meets Tamagotchi), your task is to build a Monster Ranch and raise a elite team of monsters who will battle for you in tournaments and undertake missions on your behalf, which in turns earns cash which you can spend in the town to buy new equipment for the monsters, and new items for the ranch (or, if you have enough - buy a new monster egg to raise).
Unlike Pokemon you will not have direct control over any of the monsters, they each have their own agenda and personality, but with some well timed slaps and some treats you can eventually get them to behave how you want them to, and get them to develop the skills you need for your team to function.
The main goal for the player is to build and design a ranch which will keep the monsters happy and allow them to train up skills to help in battle.
Everything costs money, which is why you must pick which missions to undertake and which monsters to send out, as well as taking part in tournaments where the other monster trainers in the region will be.
(perform poorly in a tournament, and less people will want to hire your mosnters for missions!).
Multiplayer will be supported in a couple of ways, basically you can export a monster from your ranch into a file on your SMC, you can then send this file to a friend. allowing you to trade monsters, or via a website multiple people can submit their monsters and have tournaments against one another.
once the tournament has ended the players will be e-mailed their monster file back (if its still alive), along with any money won and the stats gained from battle.
If your an evil sod, why not torture your monster before hand, so as soon as your friend imports it into his ranch, it goes mental and attacks everything in sight
Current Stage
Only a few weeks work at the moment, i'm still working on the basic game engine and the monster AI. It's already being beta tested in order to iron out bugs and basically to get suggestions from people on the direction its taking.
Beta Testing
If you'd like to beta test the project please drop me an e-mail to GM at pirotic dot com, along with your forum handle, your e-mail address and any skills you may have which could help (art/audio etc).
Once you're in, you'll probably get an e-mail once a week of the current build. but instead of e-mailing me back, please report any bugs/ideas/suggestions to this forum, that way the other testers can comment on your ideas and we can keep everything in the open.
Also, please dont post any screenshots or send out the file to anybody - but your free to talk about anything so long as you keep it in this forum for now so we dont pester the other forum go'ers to much.
Also please put [GM] before your thread title, as i had some complaints that the gigas threads showed up to much in the 'Latest Comments'.
Cheers
Well, thats about it for now - im aiming to get a public beta out in a week or so, but i'll answer any questions and post some screenies in the mean-time.
- Pirotic