ptitSeb
Serial Porter
Here is Hydra castle Labyrinth, a freeware japanese "metroidvania" game.
The game was initialy on windows, and was then ported on 3DS. I used the 3DS port to port on Linux with SDL.
The Pandora version has keymap adapted (so all button, shoulder and even Select/Start are mapped and used).
A video of the gameplay on the Pandora from @ingoreis
To hear the music (which is good and fit the game well), you need a working installation of Timidity.
In option screen (use Select when ingame), you can change language from Japanese to English.
A Web version is available here: https://ptitseb.github.io/hydracastlelabyrinth/ (needs WebASM).
History log
=========
Build 06
-----------
-----------
-----------
-----------
-----------
-----------
You can find the source code on my github account: https://github.com/ptitSeb/hydracastlelabyrinth
![preview1.png](/boards/proxy.php?image=http%3A%2F%2Frepo.openpandora.org%2Ffiles%2Fpnd%2Fhydracastlelabyrinth_ptitseb%2Fpreview1.png&hash=a085d17df777b7a3755847189d38878e)
The game was initialy on windows, and was then ported on 3DS. I used the 3DS port to port on Linux with SDL.
The Pandora version has keymap adapted (so all button, shoulder and even Select/Start are mapped and used).
A video of the gameplay on the Pandora from @ingoreis
To hear the music (which is good and fit the game well), you need a working installation of Timidity.
In option screen (use Select when ingame), you can change language from Japanese to English.
A Web version is available here: https://ptitseb.github.io/hydracastlelabyrinth/ (needs WebASM).
History log
=========
Build 06
-----------
- Fixed non-xbrz scaling
-----------
- Updates sources
- Update libs
- Using ogg converted music
-----------
- Switched to SDL2
- Update libs
-----------
- Added xBRZ upscaling
-----------
- Fix save that wasn't working
- Added Joystick support
-----------
- Initial build
- Some Pandora customization
You can find the source code on my github account: https://github.com/ptitSeb/hydracastlelabyrinth
Last edited: