ThomasSeban
Still Fresh
- Joined
- Oct 12, 2007
- Messages
- 63
Hi,
this will be hopefully my compo entry for coding competition 2013. It's my first opengl es game and at moment not very playable. As my graphics skill are low, i will use a simple tileset, simple colored meshes. I have some graphics glitches by playing, that i have to fix. You can rotate the scene with shoulder buttons and/or shift + dpad, reset view by pressing "r" key.
The goal will be escaping from a castle, by making some quests, killing enemies and find a way out from my castle.
![screenshot02.png screenshot02.png](https://www.pyra-handheld.com/boards/data/attachments/22/22707-d483f44f5bfc4bf3ca03ede902ccde27.jpg)
Planned features:
- More switches,
- hidden doors
- hidden rooms
- enemies
- quests
But all will first on a basic level, i try to get first a functional gameplay.
12.02.2013 - New Version
- Support OpenGL ES Culling Mode, which reduce texture drawing
- Replaced arch graphics
- Written my own model parser
- Rewritten level definition file
But bad news. I had not enough time getting a working game play.
15.02.2013 - New Version
Now with doors and switches to unlock doors. Not really a game play, but you have more to do, to get the exit room![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Thomas
16.02.2013 - New Version
Faster start, optimized precalculation of normals
efc.pnd
![screenshot03.png screenshot03.png](https://www.pyra-handheld.com/boards/data/attachments/22/22804-ef02a23638ef5c0d17bb7349a44ee0d1.jpg)
this will be hopefully my compo entry for coding competition 2013. It's my first opengl es game and at moment not very playable. As my graphics skill are low, i will use a simple tileset, simple colored meshes. I have some graphics glitches by playing, that i have to fix. You can rotate the scene with shoulder buttons and/or shift + dpad, reset view by pressing "r" key.
The goal will be escaping from a castle, by making some quests, killing enemies and find a way out from my castle.
![screenshot02.png screenshot02.png](https://www.pyra-handheld.com/boards/data/attachments/22/22707-d483f44f5bfc4bf3ca03ede902ccde27.jpg)
Planned features:
- More switches,
- hidden doors
- hidden rooms
- enemies
- quests
But all will first on a basic level, i try to get first a functional gameplay.
12.02.2013 - New Version
- Support OpenGL ES Culling Mode, which reduce texture drawing
- Replaced arch graphics
- Written my own model parser
- Rewritten level definition file
But bad news. I had not enough time getting a working game play.
15.02.2013 - New Version
Now with doors and switches to unlock doors. Not really a game play, but you have more to do, to get the exit room
Thomas
16.02.2013 - New Version
Faster start, optimized precalculation of normals
efc.pnd
![screenshot03.png screenshot03.png](https://www.pyra-handheld.com/boards/data/attachments/22/22804-ef02a23638ef5c0d17bb7349a44ee0d1.jpg)
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