EvilDragon posted on Aug 11 2004 at 02:29 PM said:I think he's talking about the next version which will only load roms < 3MB
DarkAeden said:There is a way to rip music from snes roms to fit in the 4 mb size limit of the opensnes 0.2
Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.Vimacs posted on Aug 11 2004 at 03:31 PM said:maybe we can get dynamic loading someday...
As evil dragon already said, at the moment it's believed that <= 3meg roms can be loaded in the upcoming release.Azure posted on Aug 11 2004 at 10:34 PM said:Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.Vimacs posted on Aug 11 2004 at 03:31 PM said:maybe we can get dynamic loading someday...
Yeah, but if that's just like .2 only being able to run 4 meg roms, we might be able to run 4 meg roms (.2 has a ram limit of ~5.73, not 4 megs, so with the next OS9XGP, we might have a ram limit of ~4.73, or something else larger than 3 megs and large enough to run 4 meg roms).Dozer posted on Aug 11 2004 at 04:52 PM said:As evil dragon already said, at the moment it's believed that <= 3meg roms can be loaded in the upcoming release.Azure posted on Aug 11 2004 at 10:34 PM said:Do we really need it? I'd imagine that with the next version of OS9XGP we'd still be able to run 4 meg roms.Vimacs posted on Aug 11 2004 at 03:31 PM said:maybe we can get dynamic loading someday...
Only if graphics decrypting or support for the graphics packages is included, which probably never will.DarkAeden posted on Aug 12 2004 at 04:17 PM said:there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
Rather not, the problem with Star Ocean is that it uses built in custom chip, and actually the current way its playable on PC emulators is some kind of 'way around'. You need so called gfx packs which are used to replace scrambled graphics during the gameplay. Tales of Phantasia is big because mostly of its content not the way it was coded.DarkAeden posted on Aug 12 2004 at 02:17 PM said:there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!
Not quite up-to-date, ZSNES and SNES9x support the descrambling of the graphics (the custom chip just scrambled the graphics... a pretty hard copy protection) since about a yearhando posted on Aug 12 2004 at 06:13 PM said:Rather not, the problem with Star Ocean is that it uses built in custom chip, and actually the current way its playable on PC emulators is some kind of 'way around'. You need so called gfx packs which are used to replace scrambled graphics during the gameplay. Tales of Phantasia is big because mostly of its content not the way it was coded.DarkAeden posted on Aug 12 2004 at 02:17 PM said:there is a tool to remove some music from the roms as hando gently said? So there will be a way to play star ocean too!