What About Nethack?


Lizardos

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Nov 16, 2004
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Hello.
I'm very interested on Nethack (The most complex RPG game) and I'd like to know if actually someone is working on a port, and how is he progressing.
After searching for a while, I found two starting ports, but I don't know how are they advancing:
Errabes
Oedalpha (this seems to be old).

I also wanted to know if someone stopped porting it, what problems did he find.

I'm VERY interested on Nethack - I think it could be the best native RPG for the GP32, at least in english ;).

Greetings.
 
it looks like the rogue game that was ported a few weeks ago. check that out, you might like it.
 
pAiN posted on Dec 7 2004 at 02:41 PM said:
it looks like the rogue game that was ported a few weeks ago. check that out, you might like it.


Errrm... you might want to check you made that port lol

Lizardos, if you're thinking of turning your attention towards Nethack as well as Rogue, you've all my support - though to be honest, the only roguelike I've played (at least in ascii) is Moria, so I can't quite say I know what separates Rogue and Nethack. But either way, good luck in either getting info on who is porting it, porting yourself, or inspiring someone else to - any would be great :D

Edit: I've now had a chance to have a look at the rogue and variants page, which was useful. So Nethack is probably a lot closer to Moria than Rogue, it would seem, in which case, I think I could safely say I'm a huge fan of it as well :D. Of course, the ones I *really* liked were Castle of the Winds (simple 16-colour gfx, old windows game by Epic - but basically Nethack with a couple of stories) and Valhalla/Ragnarok (the world doesn't only go down, and there are a LOT of intricacies in terms of e.g. class development, let alone places to visit, things that might happen as consequences of earlier actions etc. etc.). But I imagine Nethack would be about as close as I could hope to get on the GP32 - well, that or Angband, but from what I gather, Nethack is one of the variants that *doesn't* have persistently random dungeons. Which I think I prefer when push comes to shove; it can be annoying to reach level 20, use the last rune of return spell, and then have to work your way back to level 20 through levels that are now entirely different to their previous layout.

Howe'er...

Good games, the lot of 'em :)
 
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Enslaved posted on Dec 7 2004 at 11:00 PM said:
All I know is nethack has Graphics. I would like nethack like gfx in Rogue.
HAHAHAHAHAHAHAHA

Nethack is a fork of Rogue. It, like Rogue, is text-based.

However Nethack was worked on more and became more popular, so people were available to code a graphical frontend (which comes with the Windows build) and even an isometric version with intuitive point-and-click similar to Diablo (Falcon's Eye).

I suggest you play it in text-mode, it's more immersive and easier on your eyes.
 
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Well... many answers
pAiN posted on Dec 7 2004 at 04:41 PM said:
it looks like the rogue game that was ported a few weeks ago. check that out at you might like it.
Yes at I knew about it for some obvious reason...


Vimacs posted on Dec 7 2004 at 06:16 PM said:
theres a ipaq version of it that "may" run on gp32 linux

How?
What I know is that iPaq runs windows ce, I don't know how to run it on gplinux. The best approach would be to run the atari version on castaway, I haven't tried it yet (I would rather play on a native version).

Tobriand posted on Dec 7 2004 at 10:27 PM said:
Errrm... you might want to check you made that port lol

Lizardos, if you're thinking of turning your attention towards Nethack as well as Rogue, you've all my support - though to be honest, the only roguelike I've played (at least in ascii) is Moria, so I can't quite say I know what separates Rogue and Nethack. But either way, good luck in either getting info on who is porting it, porting yourself, or inspiring someone else to - any would be great :D

etc...

I only took a sneak peek on the source, and I wanted to know how are their projects going. These are good rpgs and GP32 lacks on this genre. Both Nethack and Moria are derivated from Rogue, as a lot of ascii rpg games. The main difference is that Rogue is only a hack&slash game, and Nethack is much more complex.
About castles of the winds, actually it's free but not open source.
About Ragnarok, I can't find info about it, and I'd like to know more.
BTW, Nethack has persistent randomly-generated dungeons (including items, corpses, boulders...)

ravuya posted on Dec 8 2004 at 03:51 AM said:
Enslaved posted on Dec 7 2004 at 03:00 PM said:
All I know is nethack has Graphics. I would like nethack like gfx in Rogue.

Nethack has graphics? Since when?

It's textmode, it's graphics mode, it's what the port author wants to do.
Some of the flexibility of nethack is that interface is separated from the engine and also is platform-specific. I've seen some pretty tilesets like this on the Allegro version:
3ddrag.png

Falcon's eye is just another interface (maybe the most elaborated).
 

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Lizardos posted on Dec 8 2004 at 08:30 AM said:
How?
What I know is that iPaq runs windows ce, I don't know how to run it on gplinux. The best approach would be to run the atari version on castaway, I haven't tried it yet (I would rather play on a native version).
theres a linux for ipaq, it runs qt (same as some gp32 build's) and its arm, gp32linux isbinairy compatible with ipaq linux.

if someone wants to try his luck http://trolls.troll.no/warwick/nethack/ipk/ http://trolls.troll.no/warwick/nethack/ipk...3.4.2-2_arm.ipk
and this is the gp32linux with qt http://www.gp32linux.com/download/prealpha.zip
 
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Lizardos posted on Dec 8 2004 at 06:30 AM said:
About Ragnarok, I can't find info about it, and I'd like to know more.


Its much harder to find comprehensive info now than it was 8 months back since the homepage has since collapsed, and seems only to exist on archive.org - http://web.archive.org/web/20030404083858/...arok/index.html . However, there's still some stuff dotted around. http://members.chello.at/theodor.lauppert/games/ragnarok.htm has a few links, though neither of them seems to host the last version 2.5 (according to the homepage, useful for playing on Win 98 machines - god knows if it works on 2K/XP ones, but I suppose it could be worth a shot).

Basically, you start in a large forest, beating up forest creatures, and then move to dungons. Shortly after that, you'll probably learn something like planeshifting, or get hold of a scroll of travelling, and warp somewhere completely different to continue on your quest of hacking and slashing and generally searching for 3 or 4 items of the norse Gods.

Interestingly, whilst I managed to find many of the items, I couldn't ever work out what on earth you were supposed to do with them, partly because I couldn't work out how to make it to Valhalla (which is of course where you need to go to give them to the Gods).

There were a couple of really innovative things about Ragnarok/Valhalla that I ahve yet to find in other Roguelike games. One was the jobs system. That is, you start out in one class, and after 10 levels you become a "master" and get the option to switch over to another class and repeat. Only about 8 classes, but nonetheless, that was pretty cool - especially since if you decided not to change, you occasionally discovered there was another "post graduate" as it were skill you could pick up. The other, of course, was the polymorph scroll. Which meant you could permanently transform your character into a random monster. Many many hours have I spent targetting myself with the scroll (or later with a wand, which is much more efficient) in the hope of picking up a character that is insanely cool. If you decide to try the game, Borgon Viles rock (heat blast has a very good effect on everything around you), whites are kind of cool, and if you pick up a dragon, you're very very lucky indeed.

Ah, happy days.
 
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um...doesn't anyone remember my thread where I asked for Falcon's Eye?... Falcon's Eye is Nethack is Rogue.

Rogue was the first incarnation... then a group of programmers ripped Rogue apart and renamed it nethack since they were on the internet and they were hacking a program... Falcon's Eye is just Nethack with pretty graphics... Nethack is just Rogue with a lot more features...
 
worldwriter posted on Dec 16 2004 at 07:51 AM said:
um...doesn't anyone remember my thread where I asked for Falcon's Eye?... Falcon's Eye is Nethack is Rogue.

Rogue was the first incarnation... then a group of programmers ripped Rogue apart and renamed it nethack since they were on the internet and they were hacking a program... Falcon's Eye is just Nethack with pretty graphics... Nethack is just Rogue with a lot more features...

You couldn't have got that much more wrong if you'd tried... maybe you should do a bit of research...
 
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worldwriter posted on Dec 16 2004 at 09:51 AM said:
um...doesn't anyone remember my thread where I asked for Falcon's Eye?... Falcon's Eye is Nethack is Rogue.

Rogue was the first incarnation... then a group of programmers ripped Rogue apart and renamed it nethack since they were on the internet and they were hacking a program... Falcon's Eye is just Nethack with pretty graphics... Nethack is just Rogue with a lot more features...

Mmm more or less ;)
The truth is that Nethack is 'based' on Rogue, but only on behavior (there's no src of rogue on nethack, even files have different structure). And Falcon's Eye is an user interface for Nethack merged with Nethack source.
That means: If you plan to port Falcon's Eye, you must port Nethack too.
And the main obstacles porting falcon's eye are resolution (falcon's eye is 800x600 at least) and that is based an old version (3.3.1, the actual is 3.4.3).

I like Falcon's Eye and I think more ppl could play Nethack using this UI, but I think that it's much more laborious to port than using plain ASCII... or QT tilesets.

I still don't know if someone is tryng to port it :( :( :ph34r: :ph34r: :angry: :angry: :blink: :blink:
 
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The basic framework for Nethack began with an earlier game called Rogue (hence the genre's subsequent designation as "Roguelikes") released in 1983 on U.C. Berkeley's mainframe. From the beginning, it was conceived (and still maintained by its successors) as an open-source program under Berkeley's BSD license. Anyone could download the game, as well as its underlying source code, improving and contributing to it as desired -- with the sole stipulation that such changes be noted and made available to all. Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.
 
I've only just discovered Rogue thanks to your lovely gp32 conversion, and like you say - it's much better to play a native version.

if you were to work on a gp32 version of nethack then you have my blessing ;)
 
worldwriter posted on Dec 18 2004 at 07:31 AM said:
The basic framework for Nethack began with an earlier game called Rogue (hence the genre's subsequent designation as "Roguelikes") released in 1983 on U.C. Berkeley's mainframe. From the beginning, it was conceived (and still maintained by its successors) as an open-source program under Berkeley's BSD license. Anyone could download the game, as well as its underlying source code, improving and contributing to it as desired -- with the sole stipulation that such changes be noted and made available to all. Rogue became the basis for an offspring called Hack, and in acknowledgement of code fixes and additions passed back and forth via Usenet, the quickly evolving game was renamed Nethack.

:D
 
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