Rico
Certified Guru
Looks bad, I know ... but the fact it's working after two physics code rewrites is happiness for me
just scroll them by set pixel increments: 1 (near), 2 (mid), 4 (mid-rear), and 8 (rear) or similar.All you have to do is scroll different sets of tiles at different rates depending on how far into the distance they're supposed to be.
So if you're baseing the scroll_x value off of Player_x then you'd scroll the first layer (the one you're standing on) with scroll_x, and the layer behind that scroll_x / 2, and then scroll_x / 4 for the layer behind again.
Dividing might slow down the gp32 though, so you might need to do it another way.
Animations - adding them right now . Bugs - only cos he played a beta which I didn't want to release ... the map was hurried out to make the screenshots.He's yet to do animations, and need to fix bugs in that map. His fps is quite smooth tho.
Never played it. I will be sure to find myself a copy, though.Copy the gameplay of Ninja Spirit for TG-16.
Seriously, it's the most enjoyable ninja game EVER. Copy what they did and build off that.
http://pcenginebible.roarvgm.com/HTML_Game...inja_Spirit.htmNever played it. I will be sure to find myself a copy, though.Copy the gameplay of Ninja Spirit for TG-16.
Seriously, it's the most enjoyable ninja game EVER. Copy what they did and build off that.
you mean Tenchu? Tenchi is a cool anime though heheThanks stickofjoy...
Erm, it's by iRem, what do you expect. Looks like the game is similar, but I'm not doing non-stop fighting - Tenchi style missions as well. However I'll grab a ROM and get back to you later...