devlkore
^_^
Heyo,
I've been reading up and practising with Fenix, but I was wondering a few things. How should I go about character animation? I was thinking of programming the animation myself with an array for each action with a frame defined in each variable in the array and then using states (eg, walking, running, jumping, etc) to tell the character what to do.
Also, what are the limitations of Fenix on GP32? I heard there were problems with mode 7, what kind of problems are there? Is mode 7 completely useless or do you just have to use it in a special way?
I was also wondering about how certain things affect the processor load, for example, does the above method of animation offer benefits over using animated sprites, or anything. When calculating collisions for each bullet and sprite on screen, as well as the angles they travel at, does it use a lot of processor power, or is it reletively simple?
ThanX a lot for any help anyone posts, because I've got lots of theory, but I don't have the knowledge regarding what effect all this theoretical code has on an actual processor. I've got at least 3 ideas for games, so hopefully you'll all be playing something new soon
BYEEEEE!!
PS: Sorry for the long winded post.
I've been reading up and practising with Fenix, but I was wondering a few things. How should I go about character animation? I was thinking of programming the animation myself with an array for each action with a frame defined in each variable in the array and then using states (eg, walking, running, jumping, etc) to tell the character what to do.
Also, what are the limitations of Fenix on GP32? I heard there were problems with mode 7, what kind of problems are there? Is mode 7 completely useless or do you just have to use it in a special way?
I was also wondering about how certain things affect the processor load, for example, does the above method of animation offer benefits over using animated sprites, or anything. When calculating collisions for each bullet and sprite on screen, as well as the angles they travel at, does it use a lot of processor power, or is it reletively simple?
ThanX a lot for any help anyone posts, because I've got lots of theory, but I don't have the knowledge regarding what effect all this theoretical code has on an actual processor. I've got at least 3 ideas for games, so hopefully you'll all be playing something new soon
BYEEEEE!!
PS: Sorry for the long winded post.