Still Hope For The Playstation Emulator


well i do to have hope, which gets weaker by every weak for the thought of a ps emu.

i wouldnt get happy though as i read that there is going to be a ps emu along time ago...

but having a ps emu is probable far off... but if it was made it woul be very slow and no sound and very few games released or so i think.

but if it did get released in the future i would be up most happy.
 
Goity posted on Mar 21 2005 at 08:28 PM said:
Umm.... This has been known ages...... LDChen once trued to port it.

He DID port it (proof of concept), But he never released it, plus it ran at like 0.5 fps or 5 fps (i can`t remember :rolleyes:).
Only one game ran on it (ridge racer, iirc) and it took a minute or two to get passed the intro screen. :blink:

Great achievement though.

Trooper
 
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trooper posted on Mar 21 2005 at 08:50 PM said:
Goity posted on Mar 21 2005 at 08:28 PM said:
Umm.... This has been known ages...... LDChen once trued to port it.

He DID port it (proof of concept), But he never released it, plus it ran at like 0.5 fps or 5 fps (i can`t remember :rolleyes:).
Only one game ran on it (ridge racer, iirc) and it took a minute or two to get passed the intro screen. :blink:

Great achievement though.

Trooper
Keep in mind that I think this was on GeePee32.

It would've ran faster on real hardware. :) Absolutely nowhere near playable speed, at all... But nonetheless.
 
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The linky no worky.

Anyway, I thought he ran the emu on GP emulator on PC... At 40 mhz.


Never say never.

I always figured, that anything 2D might actually run at playable speed...

And correct me if I'm wrong, but theoretically, emulating a 6502 might be more CPU-cycle consuming than M68xxxx... Due to complexity. :huh: :unsure:
 
Jarska333 posted on Mar 21 2005 at 08:41 PM said:
The linky no worky.

Anyway, I thought he ran the emu on GP emulator on PC... At 40 mhz.


Never say never.

I always figured, that anything 2D might actually run at playable speed...

And correct me if I'm wrong, but theoretically, emulating a 6502 might be more CPU-cycle consuming than M68xxxx... Due to complexity. :huh: :unsure:

Well, i'd be damn happy if all the emulator actually emulated was Castlevania: Symphony Of The Night.
Best Castlevania game ever, and one of the best 2d platformers ever ;)
 
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Oh come on seriously, most games run too slow on my Asus A620 400mhz Pocket pc, which is one of the fastest 400mhz ones. To run it in any playable form on the GP32 would be a miracle in coding.
 
Drmd is a miracle in coding in itself...I don't expect even a decent SNES emulator.
(Prove me wrong...Please prove me wrong)
 
schaap2005 posted on Mar 21 2005 at 07:16 PM said:
While surfing I came on this site :
http://fpsearm.psxfanatics.com/

I read it fast but I see it is possible to play games on ppc.
But when someone could port this app, it might be playable with frameskip and 166mhz oc and no sound.
I hope so!

I cant see this happening, i've had a lot of PPC's in my time, the 166 mhz PPC wouldnt run GBA, MAME or SNES or Playstation at all.

A 400 mhz PPC PXA 250 would run SNES very slowly.

A 400 mhz PPC with a PXA 255 processor would finally run all of those at a decent speed

The GP32 with its much much slower processor i just cant see ever running the Playstation ! Modern PPC's are much faster than a GP32, the next GP32 if faster might be able to but these current ones hell no. If it did it would run SO slow
 
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Don't PPCs have the (huge) overhead of an operating system (such as windows CE)?

I remember that my old 133MHz PC running win 95 barely had enough grunt to boot a genesis emulator, let alone run a ROM, however, the GP32 without the overhead of an operating system can run most genesis games well enough to be playable at 133MHz.

Isn't this the same deal? Or do PPCs unload the operating system completely (basically reset) before starting a game or emu?

EDIT: Not saying that the GP32 can have PSX emu running well enough for gaming (0.5fps on geepee32, which is supposed to emulate at 40MHz but in my experience actually runs slower (and doesn't seem to support DMA) it could get about 2-3 fps on the hardware at 166MHz).
 
Forget it, is is useless and always will be. I don't know why this gets so much attention. PSX on the GP32 would be unplayably slow, period. And don't give me that "Megadrive was unplayable too before" bullshit. Megadrive is possible because of the hardware, PSX is not. It is physics, no one can change that.
 
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