Doom


He would have to add Boom features. Dunno how hard that would be, although it would be quite nice to have.
 
i spoke to the head of freedom about gp32 compatability back in febuary.

there's no reason for it not to work once boom extensions are implemented in gp32 doom - little things such as the ability to go "underwater" through an interim layer.

it's summat to ask craig really.

--jo
 
extra graphical effects, sector effects, and map features added to the Doom engine. It's pretty much a standard in Doom ports nowadays, all PC ports support it to some extent.
 
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