Game Ideas


Goity

VIP Sleaze
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Jun 22, 2004
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I'm bored and I wanna make a fenix game. Any requests? I cba to go trawling through this cool ideas forum as mostly when I look I just find emus, and possibly a few aardvarks.
 
I'd say an origanal english RPG for the GP32 would be nice but is probably too time consuming for what your looking for.

My other suggestion would be a top-down racing game
 
I'd say an origanal english RPG for the GP32 would be nice but is probably too time consuming for what your looking for.

My other suggestion would be a top-down racing game

Those ideas are my intellectual property and I want them back!

*goes back to secret plans*
 
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Have you ever played Thunderbirds on the ZX Spectrum? It is basically a maze puzzle game where you have to guide Thunderbirds 1 and 2 through each maze, however certain paths are blocked. Thunderbird 1 can move the blue blocks, and Thunderbird 2, the green. Both can shift the red blocks. However, the passages are narrow, there are many that the bulkier Thunderbird Two cannot negotiate, and shifting blocks around without due forethought can result in one of your ships being destroyed. There are also artefacts and power ups to help you solve certain puzzles or get a higher score.

It is a good little puzzle game but has crap graphics and sound that could be improved upon hugely on the GP32.
 
We'll I'm pretty durnk - but what about something like "duality" from GTA:SA? That doesn't seem too complicated and is rather addicting.
But what do I know? I haven't programmed anything in Fenix.
 
I've never played thunderbirds or duality, racing games must have complicated AI or so I'm lead to believe, I have no Idea what minigame ot create Quiest, so that leaves an RPG or iggle pop.
I also believe gp32 need an rpg, so I'll woik on that I think.
Bye y'all,
Goity
 
AFIAK, the AI in racing games is just pre-programmed moves of different skill levels for each track, for the AI players to take. Of course I could be wrong.
 
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