DaveC posted on Sep 21 2005 at 05:24 AM said:
I don't like scaling it makes stuff look all distorted and with smoothing blurry. That is because you can't scale 1.5:1 without some pixels doubled while others are not. 1:1, 2:1 etc look ok but not fractional scaling.
Exactly. On LCDs, you either need to exactly double (or triple, quadruple, etc.) the resolution or it will look ugly (unless you put some kind of smoothing filter on it).
BUT: The original thread was about the TV OUT!
And you can easily scale everything up to TV resolution. As CRTs are pretty blurry itself, it will look okay (unless you don't stretch the video in any direction).
DaveC posted on Sep 21 2005 at 05:31 AM said:
EvilDragon posted on Sep 20 2005 at 09:58 PM said:
Alpha2 posted on Sep 20 2005 at 11:53 PM said:
aaand to keep this on topic... So the GP2X will output video in it's original/correct resolution? Can it enlarge too?
Well, it NEEDS to enlarge the videos, as a TV has a fixed resolution, and whatever you play with it needs to be resized to that resolution, be it be larger or smaller.
But I thought CRTs can adjust a bit for slightly different resolutions. For example the MD had some games at 320 x 220 and others at 256 x 220. The first one has more square pixels, while the second more rectangular. They both fill the TV screen so the MD must output a slightly different scan rate to get it to display both fullscreen.
Well, theoretically, they can, because a CRT is an analog device, not a digital one.
You can't change between square and rectangular pixels, but a TV doesn't have any pixels.
A TV just has a fixed amount of lines (525 in NTSC, 625 in PAL).
The Video signal which is fed to the TV transmits all these lines 30 times per second (or 25 times when using PAL).
This is the vertical resolution, which is fixed.
However, theoretically, the horizontal resolution isn't fixed.
Because the horizontal resolution doesn't have a certain amount of pixels, the lines are transmitted analogue (using different kinds of voltages from 0.3 to 1 V for brightness and different frequencies to determine the shape).
Remember that when TVs have been invented there didn't exist any digital devices!
The resolutions you have heard of for TV (like 720x480 for NTSC DV) have been made up much later. It's the maximum nuber of lines and frequencies that fit into a TV signal (which doesn't mean all TVs can actually display them fully).
EVERY digital signal needs to be converted into an analogue signal to be displayed on standard CRT TVs.
So, the INTERNAL, DIGITAL resolution of the SNES and MD is lower of what the TV theoretically can display - nevertheless the signal has to be converted into an analogue TV signal, which is why it isn't really upscaled, it just doesn't have the resolution the TV can display.
It's much different from LCDs, as LCDs have fixed pixels. TVs don't.