Games For The Gp2x


reallynotnick posted on Oct 29 2005 at 06:54 PM said:
One thing you have to remember about the gba is that it does not need alot of ram because it has very fast cartidges, which are practically as fast as the ram.

That is another proof that commonly known specs won't give you the whole picture most of times because until you work on GBA, you won't know that's the case because majority of consoles have the system that requires bitmaps to be loaded in RAM first. BTW even with fast rom and 256k WRAM, 32KB main memory is a pain making you often hunting for a few bytes in main RAM. The ROM and WRAM are fast, but not AS fast as the main ram, and it matters sometimes.
 
Last edited by a moderator:
Was not Wolfenstein3d programmed for 386SX processors ?
there is a huge gap of performance between 286 and 386

Doom ran on 386DX theoritaclly, but was really at ease on 486
(just like Quake 1 did run on my 486dx2 , but was REALLY choppy)
Q1 needed a Pentium90 to be fine

Edit :

I was wrong , here are the official requirements for Wolf3d taken from 3drealms site

SYSTEM REQUIREMENTS

* 286 Computer (386+ Strongly Recommended)
* 528k of conventional memory (2Mb total memory recommended)
* 3 meg of Hard Drive Space (for shareware)
* 8 meg of Hard Drive Space (for registered)
 
codeninja posted on Oct 30 2005 at 04:33 AM said:
reallynotnick posted on Oct 29 2005 at 06:54 PM said:
One thing you have to remember about the gba is that it does not need alot of ram because it has very fast cartidges, which are practically as fast as the ram.

That is another proof that commonly known specs won't give you the whole picture most of times because until you work on GBA, you won't know that's the case because majority of consoles have the system that requires bitmaps to be loaded in RAM first. BTW even with fast rom and 256k WRAM, 32KB main memory is a pain making you often hunting for a few bytes in main RAM. The ROM and WRAM are fast, but not AS fast as the main ram, and it matters sometimes.

This is the same way like it was with original Gameboy (very small memory, most data being directly accessed from rom).

The best hardware like this has the Atari 2600. It doesn't have even a framebuffer. :eek:
 
Last edited by a moderator:
Radek posted on Oct 30 2005 at 04:04 AM said:
The best hardware like this has the Atari 2600. It doesn't have even a framebuffer. :eek:

Having no double buffering would shock many today's PC game programmers, too. ;)
 
Last edited by a moderator:
codeninja posted on Oct 30 2005 at 10:40 AM said:
Radek posted on Oct 30 2005 at 04:04 AM said:
The best hardware like this has the Atari 2600. It doesn't have even a framebuffer. :eek:

Having no double buffering would shock many today's PC game programmers, too. ;)
Un, no. I don't think you understand, there's no frame buffer. Period. You generate an image by tweaking the electron beam in real time as it scans the CRT. You do this at the same time as you're doing the logic of the game itself. :blink:
 
Last edited by a moderator:
DaveC posted on Oct 29 2005 at 06:45 PM said:
OrR posted on Oct 29 2005 at 01:45 PM said:
reallynotnick posted on Oct 29 2005 at 03:17 PM said:
that would be awsome to have that kind of graphics!
Actually it would be pretty sad if it didn't get better than that. The GBA can do graphics like that.


I think you exagerate. The GBA can't do that. They can't even do Doom properly. Doom on the GBA is pixel doubled on the already low res GBA and is running at 120 x 160. Doom is simpler than descent.
DoomGBA is old. Present day GBA graphics are pretty close to the above screenshot. Check out Payback and Need for Speed Underground 2 / Most Wanted. Or Pocketeers' 3rd person GTA style videos which are pretty insane.
need-for-speed-underground-2-20041027054056666.jpg

need-for-speed-underground-2-20041027054058447.jpg

quake_120602_1.jpg
agbgames_ects_082802_12.jpg

agbgames_081602_14.jpg
agbgames_081602_12.jpg

Videos here: http://media.gameboy.ign.com/media/487/487087/vids_1.html

For comparison:
d2wtplant2.jpg
 
Last edited by a moderator:
Holy fuck those GBA games look good. I want to get Payback after seeing that shit but it's pretty expensive. Still, that' s impressive stuff! I had no idea the GBA could do that sort of thing.
 
look at golden sun...an old game that looked great (imo the gba is great but it cant handel descent2 unless it was like re done because i doubt the gp32 could even handel descent2)
 
Back
Top