I was wondering what is involved in making fxe's for the GP32. I understand that the very term fxe means GP32 specific, right? (If not, I'm not sure where else the term fxe is applied since I never heard it before these boards).
Anyway, I have a few exe files laying around my pc such as the fan remake of Maniac Mansion and so forth. But unlike similar games (like official SCUMM ones) I can't put this or other exe's onto my GP32. So what I was wondering is this: Surely it's a programming thing, but can someone try to explain, in basic OR complex terms, what's involved in making such a game play on the GP32 as a fxe file?
In other words, I've been able to play the pc and amiga versions of some games on my GP32. How is this done? Is something done to the game file itself, or is it sort of like a whole new gui has to be made? Lastly, is it even possible for a regular pc EXE to be remade into a GP32 playable fxe?
Sorry for the amount of questions, I'm pretty new to the scene and enjoying the system immensely and was just wondering how fxes are made and whether my exes could theoretically be poerted over without mucho programming.
Anyway, I have a few exe files laying around my pc such as the fan remake of Maniac Mansion and so forth. But unlike similar games (like official SCUMM ones) I can't put this or other exe's onto my GP32. So what I was wondering is this: Surely it's a programming thing, but can someone try to explain, in basic OR complex terms, what's involved in making such a game play on the GP32 as a fxe file?
In other words, I've been able to play the pc and amiga versions of some games on my GP32. How is this done? Is something done to the game file itself, or is it sort of like a whole new gui has to be made? Lastly, is it even possible for a regular pc EXE to be remade into a GP32 playable fxe?
Sorry for the amount of questions, I'm pretty new to the scene and enjoying the system immensely and was just wondering how fxes are made and whether my exes could theoretically be poerted over without mucho programming.