Gp2xengine


Blazing Lazers/Guynhed has a problem in a lot of emulators after the first boss from what I can tell. except of course in Magic Engine... which they want you to pay for.

some minor glitches and your laser weapon looks broken(you can't see all three lasers at once but they are still all damaging the enemy
Dammit. I hate that glitch that was one of the things I didn't like about GPengine, it was like some auto frameskip setting that you couldnt adjust more than three huge increments that caused other graphic glitches. Hope that gets fixed.... soon.

TwoHeadedBoy posted on Dec 19 2005 at 01:13 PM said:
This is great, the PC-Engine emulator I have on my PC only lets you play games for five minutes before cutting out and telling you to pay for the full version :)
Yeah, magic engine.
There's a way to fix that... but I can't tell you that you need a crack for it.... oops.


BTW: can anyone tell me if Sillent Debuggers and Veigues Tactical Gladiator work?
 
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Just tried the pc engine emulator on the psp....wow now that is one perfect emu...no glitches or anything, im well impressed. I hope this gp2x version ends up like the psp one.
 
DijiTao posted on Dec 19 2005 at 08:40 PM said:
Magic Engine cost a whole $16 to register - support a damn dev.

Sometimes I wonder what gets the dev more money... giving it away for free and accepting donations or going the shareware approach like this guy?

Personally I would rather donate than pay, but I guess I am an excerption to the rule.
 
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Considering there was a near perfect PC-Engine emu that ran at *133 MHz* with full sound and FS1 on the old GP32 I don't see why there couldn't be a perfect one on the GP2X at FS0 when running 200 MHz or less.
 
Either way - the more important point is that talking about cracks for Magic Engine is signficantly less than ethical.
 
Nobody said there couldn't, but you always seem to assume that the first release is the last release.

Not to be pedantic by the way, but you always said (paraphrasing) "200mhz is hardly any more than the GP32 especially with linux", and the step from FS1 to FS0 is a pretty big one (twice as many frames displayed), so I don't see why you're so certain that 200Mhz will easily do FS0.
 
DijiTao posted on Dec 19 2005 at 04:40 PM said:
Magic Engine cost a whole $16 to register - support a damn dev.

word up.

I registered MagiceEngine like 5 or 6 years ago and can still use the latest release.

at the time it was $30 to register I think.

anyway support the DEV. MagiceEngine is a damn fine emulator.
 
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Im liking the PCEngine Emu almost as much as the Genesis one (I love Sonic just a bit too much sometimes..heh).

The only game the PCEngine Emu hasnt played properly that ive tried was Street Fighter 2 Champion Edition. Most of it looks ok, but the actual sprites/whatever of the fighters are all garbled/corrupt. Thats ingame and in menus.

Still, for a beta, an awesome product.
 
UrbanSlayer posted on Dec 19 2005 at 11:30 PM said:
Im liking the PCEngine Emu almost as much as the Genesis one (I love Sonic just a bit too much sometimes..heh).

The only game the PCEngine Emu hasnt played properly that ive tried was Street Fighter 2 Champion Edition. Most of it looks ok, but the actual sprites/whatever of the fighters are all garbled/corrupt. Thats ingame and in menus.

Still, for a beta, an awesome product.

true, add in some save state support and a 266mhz clockspeed and the emu will be perfect.
 
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Mr. Anderson posted on Dec 19 2005 at 10:34 PM said:
UrbanSlayer posted on Dec 19 2005 at 11:30 PM said:
Im liking the PCEngine Emu almost as much as the Genesis one (I love Sonic just a bit too much sometimes..heh).

The only game the PCEngine Emu hasnt played properly that ive tried was Street Fighter 2 Champion Edition.  Most of it looks ok, but the actual sprites/whatever of the fighters are all garbled/corrupt.  Thats ingame and in menus.

Still, for a beta, an awesome product.

true, add in some save state support and a 266mhz clockspeed and the emu will be perfect.


How about just adding in save and clean up the code so that it will run full speed at 133-166 MHz.

Needing a battery sucking 266 MHz for a PC-Engine emu is ridiculous. It runs fullspeed FS1 at 133 MHz on a GP32 and it is like a first version ;)
 
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DaveC posted on Dec 19 2005 at 07:06 PM said:
Mr. Anderson posted on Dec 19 2005 at 10:34 PM said:
UrbanSlayer posted on Dec 19 2005 at 11:30 PM said:
Im liking the PCEngine Emu almost as much as the Genesis one (I love Sonic just a bit too much sometimes..heh).

The only game the PCEngine Emu hasnt played properly that ive tried was Street Fighter 2 Champion Edition.  Most of it looks ok, but the actual sprites/whatever of the fighters are all garbled/corrupt.  Thats ingame and in menus.

Still, for a beta, an awesome product.

true, add in some save state support and a 266mhz clockspeed and the emu will be perfect.


How about just adding in save and clean up the code so that it will run full speed at 133-166 MHz.

Needing a battery sucking 266 MHz for a PC-Engine emu is ridiculous. It runs fullspeed FS1 at 133 MHz on a GP32 and it is like a first version ;)

I'm a bit surprised at this myself; Devil's Crush runs full speed on the GP32 (likely with a frame skip)
 
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I didn't make the crack I just found it and I dont hand it out either, I expect people to find it just like I did if they're that interested in the emulator. When I first used ME, it was given to me by a friend for no more than the cost of the CD and it ran without registration. I had to assume either he cracked it or he'd paid for the registration and just made a copy of his opened version. Later I got a new computer and the emulator stopped working for some reason so I went looking for replacements all of which were inferior or simply would not work on my computer, then I rediscovered ME and found they were asking 36 bucks or more for registration when every other Emu I'd ever used was free or given with hopes for donators to repay their work it was anomalous to me. (Also I had a feeling the ME guys had their ASM code copyrighted to keep people from coding a simularly capable emu by the same method.)

If it were that they asked donations I would've freely given to them instead of one of the competing Emus because I had the choice. Demanding money felt like extortion or kdnapping, which made my decision easy once I discovered the crack.

I will say 16 bucks does seem like a better deal, if I'd discovered it at that price I probably might have been less against it so I'll submit I was wrong to instantly suggest he crack his. Being that I dont hand out the crack it might even be easier/safer to pay for it rather than looking for the crack.
 
DaveC posted on Dec 20 2005 at 01:06 AM said:
Mr. Anderson posted on Dec 19 2005 at 10:34 PM said:
UrbanSlayer posted on Dec 19 2005 at 11:30 PM said:
Im liking the PCEngine Emu almost as much as the Genesis one (I love Sonic just a bit too much sometimes..heh).

The only game the PCEngine Emu hasnt played properly that ive tried was Street Fighter 2 Champion Edition.  Most of it looks ok, but the actual sprites/whatever of the fighters are all garbled/corrupt.  Thats ingame and in menus.

Still, for a beta, an awesome product.

true, add in some save state support and a 266mhz clockspeed and the emu will be perfect.


How about just adding in save and clean up the code so that it will run full speed at 133-166 MHz.

Needing a battery sucking 266 MHz for a PC-Engine emu is ridiculous. It runs fullspeed FS1 at 133 MHz on a GP32 and it is like a first version ;)

I'm just thinking about a fast solution :p
 
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Alpha2 posted on Dec 20 2005 at 09:40 PM said:
I didn't make the crack I just found it and I dont hand it out either, I expect people to find it just like I did if they're that interested in the emulator. When I first used ME, it was given to me by a friend for no more than the cost of the CD and it ran without registration. I had to assume either he cracked it or he'd paid for the registration and just made a copy of his opened version. Later I got a new computer and the emulator stopped working for some reason so I went looking for replacements all of which were inferior or simply would not work on my computer, then I rediscovered ME and found they were asking 36 bucks or more for registration when every other Emu I'd ever used was free or given with hopes for donators to repay their work it was anomalous to me. (Also I had a feeling the ME guys had their ASM code copyrighted to keep people from coding a simularly capable emu by the same method.)

If it were that they asked donations I would've freely given to them instead of one of the competing Emus because I had the choice. Demanding money felt like extortion or kdnapping, which made my decision easy once I discovered the crack.

I will say 16 bucks does seem like a better deal, if I'd discovered it at that price I probably might have been less against it so I'll submit I was wrong to instantly suggest he crack his. Being that I dont hand out the crack it might even be easier/safer to pay for it rather than looking for the crack.


I was at the MagicEngine site a few minutes ago to see if they have a new version up. but the latest is from 4-1-2005. I've check the order price and it was $19 USD.

$19 is a decent and very reasonable price for the piece of software. the thing is Emulators is after all a "application" just like say, windows, photoshop, and nero.

if you spend time to program it, why can't you charge for it?
the ultimate question is "Is the program worth the price they charge?"
the choice is yours whether you think it's worth buying it considering the cheaper or free alternatives but they have everyright to charge for their work.

to me MagicEngine is worth the money (even at $30 at the time).
after all programmers have to eat too
 
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LHC posted on Dec 19 2005 at 09:13 PM said:
Nobody said there couldn't, but you always seem to assume that the first release is the last release.

Not to be pedantic by the way, but you always said (paraphrasing) "200mhz is hardly any more than the GP32 especially with linux", and the step from FS1 to FS0 is a pretty big one (twice as many frames displayed), so I don't see why you're so certain that 200Mhz will easily do FS0.


Because GPengine was a first and unoptimised release. If it was ported to the GP2X and optimised it should run as I said. It is a much easier system to emulate than Megadrive and look how well that runs.
 
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Mr. Anderson posted on Dec 21 2005 at 01:50 AM said:
I'm just thinking about a fast solution :p


Yeah I guess but a PC-Engine emu even written in LOGO would run smooth at 266 MHz :p Anything else and it should run fine at 200 MHz.
 
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DaveC posted on Dec 21 2005 at 04:36 AM said:
LHC posted on Dec 19 2005 at 09:13 PM said:
Nobody said there couldn't, but you always seem to assume that the first release is the last release.

Not to be pedantic by the way, but you always said (paraphrasing) "200mhz is hardly any more than the GP32 especially with linux", and the step from FS1 to FS0 is a pretty big one (twice as many frames displayed), so I don't see why you're so certain that 200Mhz will easily do FS0.


Because GPengine was a first and unoptimised release. If it was ported to the GP2X and optimised it should run as I said. It is a much easier system to emulate than Megadrive and look how well that runs.
Yes, and so is this. You always seem incredibly rude about first releases though. Would you rather a WIP PCEngine emulator or no PCEngine emulator whatsoever?
 
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Mr. Anderson posted on Dec 21 2005 at 01:50 AM said:
I'm just thinking about a fast solution :p


the fastest would be simply REMOVING the frequency selector of the first slow version to let us use our CPU and LCD settings with the overcklocking utility :D


then i'm sure it will work at 133 or lower after being optimized a bit ;)

and maybe 100 after being VERY WELL optimized? :D :D
 
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