Dosbox


CyberAxe

Member
Joined
Nov 18, 2005
Messages
206
has anybody tried out the new dosbox port? i havent managed to get anything running on it screen goes black (its a shame you cant see the dos console stuff onscreen)
 
You can see the dos console. check out http://wiki.gp2x.org/wiki/DosBox I only put it together yesterday so it may or may not help. There are a few games listed that ive tested and sample files configs. Check out the installation section and see if you got it right.
 
CyberAxe posted on Feb 19 2006 at 03:32 PM said:
has anybody tried out the new dosbox port? i havent managed to get anything running on it screen goes black (its a shame you cant see the dos console stuff onscreen)
​
same here, only black screen. tried also the example game blockout. (copied dosbox directory in the root of my sd card. dl the blockout zip file and unziped in dosbox/blockout. start with dosbox/blockout/blockout.gpe)
what did i wrong?
 
Last edited by a moderator:
caddy77 posted on Feb 19 2006 at 09:17 PM said:
CyberAxe posted on Feb 19 2006 at 03:32 PM said:
has anybody tried out the new dosbox port? i havent managed to get anything running on it screen goes black (its a shame you cant see the dos console stuff onscreen)
​
same here, only black screen. tried also the example game blockout. (copied dosbox directory in the root of my sd card. dl the blockout zip file and unziped in dosbox/blockout. start with dosbox/blockout/blockout.gpe)
what did i wrong?
​
The mechanics of grammar ;)
 
Last edited by a moderator:
dioxide posted on Feb 19 2006 at 08:45 PM said:
Is it possible to post screenies of stuff working?
​

Tyrian 2000 (http://members.iinet.net.au/~vannevar/tyrian/downloads.html) works well, but still too slow to be really playable. :(
Is there a way to integrate a Cpu tweaker into this dosbox port?
 
Last edited by a moderator:
I've been getting reports of people who can't get it working. It's very odd -- some people have no trouble, some never see it work. I'm trying to figure out what the common denominator is. Obviously, I haven't yet.

I'm also seeing some discussion in the Devel section here that some folks are having trouble with the HW-accelerated SDL. It may be related -- I don't know yet. My first thought right now is to generate a SDL "hello world" app using the HW-accel SDL and see who can see it.

As far as speed -- I haven't really done much yet other than compiler optimization. (It used to be a lot slower, if you can believe that.) This first release was really just to show that it will work -- at least for some people <g>.

I'll try to do some updating on the wiki myself. That's probably the best place to share info.
 
bjimba posted on Feb 20 2006 at 03:26 AM said:
I've been getting reports of people who can't get it working. It's very odd -- some people have no trouble, some never see it work. I'm trying to figure out what the common denominator is. Obviously, I haven't yet.

I'm also seeing some discussion in the Devel section here that some folks are having trouble with the HW-accelerated SDL. It may be related -- I don't know yet. My first thought right now is to generate a SDL "hello world" app using the HW-accel SDL and see who can see it.

As far as speed -- I haven't really done much yet other than compiler optimization. (It used to be a lot slower, if you can believe that.) This first release was really just to show that it will work -- at least for some people <g>.

I'll try to do some updating on the wiki myself. That's probably the best place to share info.
​
I have compiled some simple applications that used Paeryns SDL so I don't think thats it.
Strangely it worked once for me. But I pressed lots of keys (in shock) and suddenly it was on the black screen again.

Btw you did compile -static didn't you? Or should I have some SDL libraries on my GP2x.
 
Last edited by a moderator:
Hanz™ posted on Feb 19 2006 at 10:39 PM said:
I have compiled some simple applications that used Paeryns SDL so I don't think thats it.
Strangely it worked once for me. But I pressed lots of keys (in shock) and suddenly it was on the black screen again.

Btw you did compile -static didn't you? Or should I have some SDL libraries on my GP2x.
Oh, well, another theory down the drain. Yes, I linked staticly. (The resulting binary is over 6meg -- it *better* be static!)
 
Last edited by a moderator:
bjimba posted on Feb 19 2006 at 10:22 PM said:
Oh, well, another theory down the drain. Yes, I linked staticly. (The resulting binary is over 6meg -- it *better* be static!)
​

Speaking of which ... if you run arm-linux-strip on the binary, it's only 2.9 MB.
 
Last edited by a moderator:
mwolson posted on Feb 20 2006 at 12:55 AM said:
Speaking of which ... if you run arm-linux-strip on the binary, it's only 2.9 MB.

D'oh!

I made the (in retrospect, stupid) assumption that DosBox's Makefile would have run strip. It probably does that during 'make install', which I didn't run. Thanks.
 
Last edited by a moderator:
bjimba posted on Feb 19 2006 at 10:26 PM said:
I'm trying to figure out what the common denominator is.
​

clearly it must be a presence or lack of L33T SK1LLZ

kidding
 
Last edited by a moderator:
techFreak posted on Feb 20 2006 at 06:06 AM said:
How do i hit enter? :) or... How do i select the screen mode on block out example?
​

If you're using the dosbox.conf and mapper.txt that I included in the tarball, [Enter] is mapped to the GP2X [Vol +] button.

This, and the other key mappings I picked, are in the README.gp2x file in the 'blockout' directory.
 
Last edited by a moderator:
Back
Top