Why! Why! Why!


itsme

Member
Joined
Mar 28, 2006
Messages
148
Why do action game designers have this urge to insert stupid platforming sequences out of nowhere to ruin otherwise great games? The cat walk sequence in Ninja Gaiden (the best XBox game in my book) made me throw my controller so many times. So was the all those cat walk sequences in God of War (another fine action game MINUS platforming) made me stop playing that game for a while. I loved Ratchet and Clank because after the first one, they controllered the urge. Their control and camera work is not meant to handle precise jumps, and if they meant to make mario game with that system, they suck at designing games and shouldn't be making games.
 
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