Spectrum Emu's - Which one?


LeeT

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Joined
Sep 30, 2003
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I have tried using all three of the Speccy emu's - The only one I can get to work is GPSpeccY, and that only seems to support .SNA game files. The other two emu's just reset/don't work.

Can anyone help with where I might be going wrong? - Thanks in advance!!
 
I have found the best one at the moment is Speccyal K. To use this you need to put Speccyal.fxe, 128-0.rom, and 128-1.rom in your GPMM folder. Your snapshots can be either .SNA or .Z80 and can go in any folder you like (e.g. I put them in GPMM\ZXGames).

When you say the others 'reset' do you mean reset your GP32 or go to the '1982 Sinclair Research Ltd' message?

Speccyal'K supports save states which is pretty great. The latest version also had loads of great new features added (config file for key settings, full screen stretch, and some others) but none of these worked for me, and the emulation was not as good as 0.5b, so I am sticking with the older version. If you get Speccyal K working, I would be interested to know if the new features work for you.

ZXGP32 is one to look out for in the future. At the moment it isn't as stable as Speccyal K but it is looking promising and has a virtual keyboard that is more practical than Speccyal K for when ytou want to press several buttons in a row to type something in.







0.5b.
 
Thanks for your help guys!

Don't any of the emulators support .tap or .tzk files yet? - I have loads of games in those formats....
 
WhizzBang posted on Oct 12 2003 at 12:22 PM said:
I have found the best one at the moment is Speccyal K. To use this you need to put Speccyal.fxe, 128-0.rom, and 128-1.rom in your GPMM folder. Your snapshots can be either .SNA or .Z80 and can go in any folder you like (e.g. I put them in GPMM\ZXGames).

When you say the others 'reset' do you mean reset your GP32 or go to the '1982 Sinclair Research Ltd' message?

Speccyal'K supports save states which is pretty great. The latest version also had loads of great new features added (config file for key settings, full screen stretch, and some others) but none of these worked for me, and the emulation was not as good as 0.5b, so I am sticking with the older version. If you get Speccyal K working, I would be interested to know if the new features work for you.

ZXGP32 is one to look out for in the future. At the moment it isn't as stable as Speccyal K but it is looking promising and has a virtual keyboard that is more practical than Speccyal K for when ytou want to press several buttons in a row to type something in.







0.5b.
I downloaded 0.6 of Speccyal K and still found it really confusing. The virtual keyboard is a nice idea but the joystick on the GP32 is way too sensitive and whizzes over the keys way too fast. Also the text file mentions that Kempston is supported yet it doesnt show up on the options screen?

To continue my rant, the procedure to load .tap files seems really long winded, especially with my above comments on the virtual keyboard. I managed to get a couple of .z80 files to load, but then couldnt use any controls - I tried configuring them to the different joysticks on the option screen but still nothing! (The games were Impossible Mission and Sleepwalker).

Its nice to have a Speccy emu for the GP32, but I think (in all honesty) it has to be better designed than this - If FRODO (C64 emu) can be smooth and easy to use, I can't see why we cannot have a similar Speccy one?
 
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I have now tried ZXGP32 and its...great!
A lot easier to use than Speccyal K - Out of a handful of games, only one failed to load. The joytsick routine works fine and the sound is OK too!

Well done David Douglas!!
 
Yep, the keyboard on ZXGP32 is much better, as I said.

Kempston is emulated as default on Speccyal K so just start a game in Kempston control and the stick and A button will work.
 
The Kempston wouldnt work for me on Speccy K - Not sure why, I just couldnt control anything?!
 
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