Bloody Rescue v0.6


RR4

Still Fresh
Joined
Jul 7, 2003
Messages
21
Hi there,
I've just seen the news Evil_cartman made about the game I'm doing for the ADIC, and as the translation babelfish did wasn't really sharp, I decided to provided a (slightly) better one of my own :)

It is about an adaptation in 2d of Counter Strike, in the final version, you will be able to choose in which team you will play (terrorist or anti-terrorists), to buy your weapons and ammunition before each games, and to even build your own levels (an editor is in dev' right now).
To keep the furtive aspect of CS original version, some tiles are hidden, thus, logically you cannot see through the walls (it is the same for the enemy...), it is not a clipping bug or anything like that, as someone already told me
Moreover, in the final version, it is planned to be able take control of another member of your team each time you die.

Notes concerning version 0.6:
- the display of the shootings is not finished, I do not have yet the final colors pallet...
- same comment for the players, I still have to do all the sprites of each teams.
- same comment for the tiles, I use CS rips for this version, ADIC version will not use copyright material (unless if I decide to release a 'original' version of the game, using only original CS rips)
- the balancing of the weapons and the gameplay is still to be done, you may die in less than 3 seconds on this version :)
- I am conscious of the fall of the framerate at some times in the game, and I already repered some parts of the code that may be optimized
- in this version, you are in the anti terrorists team, helped by 3 bots
- you deal with the terrorists team made up of 4 bots
- the weapons are selected randomly at the beginning of the game (use Select to change weapon, the bots are on the other hand constrained to keep the same weapon all the game)
- there is no objective yet other than to kill all the enemies (not hostages, or bomb to disarme)
- the game ends when you die or all the members of one of the 2 team died (no congratulations messages or anything like that yet)
- you only have for the moment 3 weapons at disposal: gun, shotgun or machine-gun (in the final version, there will be more weapons, they will be more balanced (number of bullets per salvo, time between each salvo, time of recharging, Nb of ammunition, ray of impact, etc...), and will include grenades also)
- the map used is a map of test (without any interest other than to allow me to debug invisibility of blocks)
- the enemy shootings are visible even if they are hidden by 1 wall, it will be corrected later
- there is for the moment no graphic interface, in fact, I have even all graphics to make, but that will will lbe done before the end of the adic :)

Controls:
- Direction: moving the player
- Lr: left/right strafe
- a: shot
- b: reload the weapon
- Select: change weapon

Informations displayed (from left to right):
- FPS
- Weapon
- Ammunition in your weapon
- Ammunition in reserve
- Life (an armour will be available in the final version)

Instructions:
Copy BR.fxe in directory GP:/GPMM
and MAP1.BRM in directory GP:/GPMM/BR/LEVELS

Now for the files:
Version 0.61: http://www.rr4.net/BloodyRescue/BloodyRescue-v0.61.rar
SMC format for those which do not have the console yet but which would like to try on the emulator: http://www.rr4.net/BloodyRescue/BloodyResc...e-v0.61-SMC.rar

Of course, all of your comments/suggestions are welcomed...
Hope you'll enjoy it :)
 
Could use some graphics as opposed to lines and needs the blinking wall thing fixed, but I played it on an emulator, so I'm not sure. Otherwise, it looks like a great idea. :D
 
Did you read what I wrote? :)
- the display of the shootings is not finished, I do not have yet the final colors palette...
- same comment for the players, I still have to do all the sprites of each teams.
- same comment for the tiles, I use CS rips for this version, ADIC version will not use copyright material (unless if I decide to release a 'original' version of the game, using only original CS rips)
I haven't done any graphic work yet for the game... but be sure the final version will have colorfull sprites and textures :)

About the 'blinking wall thing', again, read what I wrote:
To keep the furtive aspect of CS original version, some tiles are hidden, thus, logically you cannot see through the walls (it is the same for the enemy...), it is not a clipping bug or anything like that, as someone already told me
The tiles that are hidden to the player (ie behind a wall) are not displayed...
 
Coool.. Iam a real counter strike fan and cant wait for the Final release :D Keep up the good work :D
 
RR4 posted on Oct 27 2003 at 10:48 AM said:
Hi there,
I've just seen the news Evil_cartman made about the game I'm doing for the ADIC, and as the translation babelfish did wasn't really sharp, I decided to provided a (slightly) better one of my own :)

It is about an adaptation in 2d of Counter Strike, in the final version, you will be able to choose in which team you will play (terrorist or anti-terrorists), to buy your weapons and ammunition before each games, and to even build your own levels (an editor is in dev' right now).
To keep the furtive aspect of CS original version, some tiles are hidden, thus, logically you cannot see through the walls (it is the same for the enemy...), it is not a clipping bug or anything like that, as someone already told me
Moreover, in the final version, it is planned to be able take control of another member of your team each time you die.

Notes concerning version 0.6:
- the display of the shootings is not finished, I do not have yet the final colors pallet...
- same comment for the players, I still have to do all the sprites of each teams.
- same comment for the tiles, I use CS rips for this version, ADIC version will not use copyright material (unless if I decide to release a 'original' version of the game, using only original CS rips)
- the balancing of the weapons and the gameplay is still to be done, you may die in less than 3 seconds on this version :)
- I am conscious of the fall of the framerate at some times in the game, and I already repered some parts of the code that may be optimized
- in this version, you are in the anti terrorists team, helped by 3 bots
- you deal with the terrorists team made up of 4 bots
- the weapons are selected randomly at the beginning of the game (use Select to change weapon, the bots are on the other hand constrained to keep the same weapon all the game)
- there is no objective yet other than to kill all the enemies (not hostages, or bomb to disarme)
- the game ends when you die or all the members of one of the 2 team died (no congratulations messages or anything like that yet)
- you only have for the moment 3 weapons at disposal: gun, shotgun or machine-gun (in the final version, there will be more weapons, they will be more balanced (number of bullets per salvo, time between each salvo, time of recharging, Nb of ammunition, ray of impact, etc...), and will include grenades also)
- the map used is a map of test (without any interest other than to allow me to debug invisibility of blocks)
- the enemy shootings are visible even if they are hidden by 1 wall, it will be corrected later
- there is for the moment no graphic interface, in fact, I have even all graphics to make, but that will will lbe done before the end of the adic :)

Controls:
- Direction: moving the player
- Lr: left/right strafe
- a: shot
- b: reload the weapon
- Select: change weapon

Informations displayed (from left to right):
- FPS
- Weapon
- Ammunition in your weapon
- Ammunition in reserve
- Life (an armour will be available in the final version)

Instructions:
Copy BR.fxe in directory GP:/GPMM
and MAP1.BRM in directory GP:/GPMM/BR/LEVELS

Now for the files:
Version 0.61: http://www.rr4.net/BloodyRescue/BloodyRescue-v0.61.rar
SMC format for those which do not have the console yet but which would like to try on the emulator: http://www.rr4.net/BloodyRescue/BloodyResc...e-v0.61-SMC.rar

Of course, all of your comments/suggestions are welcomed...
Hope you'll enjoy it :)
I'll update my news ;)
 
Last edited by a moderator:
Hi,
I've just updated my website (here) and added a section for Bloody Rescue.
There are screenshots of the graphical user interface, and a sort of changelog of the last version :)
 
Thank you guys :)

Just wanted to tell you that I just finished v0.85 of the game (version which was supposed to be sent to the 15days competition), there is lot of new stuffs since the last version, including player sprites (it was time :)), better shot display, an awesome map editor, etc...
Here are some screenshots:
BR1.jpg
BR2.jpg

BR3.jpg
BR4.jpg

And a video (made with hypercam and geepee, low framerate...):
Here (3min55, 3.5MB)

I hope you'll enjoy :)
 
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