OPenSNES9xGP Out and ready for the play!


I've been playing Chrono Trigger and I can't seem to get past the cathedral you go to shortly after arriving in 600 A.D to rescue the real Queen (I forgot her name). It's the transparency bug, the entire screen is black so I can't find the organ to play and open the door and then fight the Nadas.
 
RE. All the transparency bugs.

...Wasn't there going to be a option to remove certain layers (1-6 - like on the early PCzsnes), to remove stuff like the rain layer on Zelda.

Can't try this emu cos I sold my GP :(
 
yes its in the menu, i wonder why nobody found this...
it has two options 0 and 1.. so try this :D

btw, perhaps im just a slow person, but Lufia runs (for me) very playable at
133mhz, sound, FS 2....


btw, lufia dont run on my gp32 without sound, just like Bomberman 5 and perhaps also some others (in Bomberman 5 even the Sound sim option dont work)
 
Lots of games can be speeded up with the debug menu, try turning off unused screens etc.

EG at 166mhz try turning off screen 2,3,4 in mario world.

Now try the game with sound at frame skip 1 and 2.

Also i'd guess in zelda etc. you could just turn off the clouds layer.

-Craig

www.gbax.com
 
Sonic-NKT posted on Dec 20 2003 at 10:52 AM said:
yes its in the menu, i wonder why nobody found this...
it has two options 0 and 1.. so try this :D
Easy enough to find, but still doesn't make all games playable. Like in parts of Zelda you get to choose: 0 makes the floor invisible, 1 makes you invisible. Both options will get you killed, you only get to choose which way you go :D

Craig: thanks for the information, will try this :)
 
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I've been playing Chrono Trigger and I can't seem to get past the cathedral you go to shortly after arriving in 600 A.D to rescue the real Queen (I forgot her name). It's the transparency bug, the entire screen is black so I can't find the organ to play and open the door and then fight the Nadas.

Im also playing chrono trigger, im way past the year 600 part, the transparany issue never came up in the cathedral, the clouds are black in the year 600, dont no whether they are meant to be but the cathedral was fine.
 
So is CT playable with sound?

There is a stupid bug that makes it restart at 156 with sound.
Well, it dose for me.
But it works very good at 156 fs 2 no sound.
Dunno about other Clockspeeds. My GP can "only" do 156.
 
As I mentioned in the compatability list thread linked to on the Another 15 Days page, the Final Fantasy Mystic Quest bug found only in Snes9xGP where you couldn't get past the title screen is still there. This is neither an SNES9x bug (PC version works), nor a dump bug (I have tried several dumps, plus they all work on the PC). Plus, it works on the other SNES emulator.

When ran, Wonder Project J shows only a black screen. Super Tennis freezes when the match starts. I believe Super Mario RPG also freezes, or does not display correctly; my guess is the latter due to the SDD1 chip.
 
My GP32 exits to a debug-screen (I just flashed it) when playing CT with sound, doesn´t matter if it´s 133 or 166.
 
For me settings are not saved, is that something everyone experiences or is it only me?
 
Settings are not saved (yet).
Will be implemented in the future, as stated in the readme ;)
 
RoSS posted on Dec 20 2003 at 10:02 PM said:
As I mentioned in the compatability list thread linked to on the Another 15 Days page, the Final Fantasy Mystic Quest bug found only in Snes9xGP where you couldn't get past the title screen is still there. This is neither an SNES9x bug (PC version works), nor a dump bug (I have tried several dumps, plus they all work on the PC). Plus, it works on the other SNES emulator.
If the game freezes at some points, enable sound or change the cpu cycle settings.
For example Final Fantasy Mystic Quest only starts with cpu cycle>100%.
 
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I tried Megaman X today and it was great fun to play. :D It runs quite well with sound at frameskip 3-4 (166mhz), at least much more playable than i ever experienced with snes9xgp!
 
Much more playable than the other two SNES emulators.

Still, the sound's not perfect and it it's barely playable on a 155MHz GP32. I look forward to improved sound performance in the next release.
 
I'm new to this whole GP32 thing, but I found that NBA Jam (original not Tournament) worked fine with sound and in opensnes default settings (eg. for a 133 GP32). I guess in game there isnt much music, its just crowd and slam dunk noises....
 
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