Next Frodo release ?


Betty 2001

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Joined
Mar 1, 2003
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I know everyone's excited about the ST emulater at the moment (and I can't blame them !),

but will there be any more updates of the Frodo emulater ?

This is just as exciting !
 
I am looking forward to a new version too. I wouldn't mind one that fixes the strange noises which occur when browsing the menus etc. You know the odd little farty noises :) Everyone I demonstrate it to says "what the hells that?".
 
He he, I just noticed the post by Skeezix here regarding sound popping. Doesn't look like it will be fixed anytime soon :)
 
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StudioX64 posted on May 4 2003 said:
He he at I just noticed the post by Skeezix here regarding sound popping. Doesn't look like it will be fixed anytime soon :)
Actually,I was able to fix it in Castaway; its a bug in the device for sure, but one that can be worked around.

The method is this.. the compielr optimization makes it happen, but we like and need compiler optimization. However, you can compile on a file by file basis with different optimizAtion levels. So I went thrugh the crappy process of grabbign chunks of code and moving them to another file and compiling with no optimization in that file only, and then trying on a real gp32 (not emulateD), to see if the popping would go away or not. After a few swaps I was able to find a large chunk of code that had popping. Then by takign smaller pieces of that and putting back into where the code belongs, ecventually I'dnmarrowed in to the specific set of routines that caused a popping noise. Then I was able to chaneg them so as to not have popping noises. (Not fixing, since it wasn't a bug.. just a problem in the gp32 hardware. But doing it a less efficient or different way, for instance). In my case, I just removed the code in question and things more efficiently and differently... and poof, no problem. Hellish to find, but probably not too difficult (just annoying) to fix.

If the popping in Frodo is a result of menus.. its likely the same thing I had -- large "blits" of screen area is easy to make efficient and popping. In my case Iw as clearing the screen ara under the future text, or covering up text I nolonger wanted.. like when redrawing menus. My blit-fill routine made a pop noise since it occupied the bus too much. So I removed the need for it by rendering things a little differently and ...

Castaway sounds *great* now, no pops ;)

So if Frodo pops, he can probably do the same tricks. Its just really unpleasant work :/

jeff
 
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Betty 2001 posted on May 13 2003 said:
I presume it's been put on hold then ? :(
Actually I was hacking away on it only last night. Having fun with the smc library bugs that stop saves and the like from working. :)
 
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