Recent content by AntiPasta

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    GP2X Floating, Fixed Point Math

    And also, if I read it correctly, your idea of standard fixed point is incorrect - whereas floating point indeed uses n and e in the fashion you described, fixed point (at least where I come from) does not use an exponent but rather fixed 'integer' and 'fraction' portions of the number, where...
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    Gp2psx V0.34

    Well, subin answered it already (thanks) but yes. Eventually I'll code the dynamic recompiler but this piece of code was just *begging* to be optimised.
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    Gp2psx V0.34

    Yep. Well, only a pretty small, but important, portion. I plan to do more after this.
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    Gp2psx V0.34

    Alright, just to keep your mouth watering: I just compiled my routines and sent them to zdottd, I hope they can coax a few more fps out of the emulator :D
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    Gp2psx V0.34

    Just a little update on the assembly programming - the reason zdottd's keeps referring to the assembly code as 'to be implemented' is because I've been too busy to finish it, I rewrote part of the GPU plugin in ARM assembly but due to numerous syntax/compilation problems it isn't useable yet. I...
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