got it working
not sure which file made the difference but this is what i did
added mmuhack.o to the main dir
added paklist.txt to the paks files and main dir!
added menu.pak to the pak files dir (copy of paklist.txt)
I then took a copy of entire dir structure for each game just to keep each...
Hi,
Tried to get BoR running, wierdly it ran first time with bor.pak but since then nothing.
Symptoms:
log file will say: MMU Hack didnt load - GP2X couldnt init!! (or words to that effect)
and will return to the main menu.
I have tried@
bor.pak in same dir as OpenBor.GPE, in the pak file...
cheers, all my coding days were in 68000 on the ST (many moons back) or in high level languages like STOS (ST games oriented basic) or Delphi, C and C++ just seem really fiddly... case sensitive commands? sheesh...
Thanks guys
oh and tripmonkey, check out the post I made a week or so back about setting up a dev environment using DEV-CPP and SDL, that might help otherwise PM me and I can explain what I did if that helps
Hi,
I used to be a competent programmer many moons ago, but am now trying to learn C++ but getting no where fast, one problem is doing a google brings up millions of instructional web sites, can anyone help seperate the wheat from the chaff?
Can you recommend a good beginners guide?
cheers all.
According to DZZ...
Unfortunately none of the links provided from this point on in the thread seem to work... :( so I can't find the modified code but DZZ obviously sussed it out (bows down)
Hi,
Did first bit of code today (whooo hooo), running on Firmware 2.10 and have come across the vsync issue. I nicked DZZ's code:
void WaitForVSync()
{
while(g_pusRegs[0x1182>>1]&(1<<4))
;
}
According to the demo thread this doesnt work on v2.0 (or 2.1 it looks like as well). I cant find...
I think rotozoomSurfaceXY is an SDL function sitting in \devkitgp2x\include\SDL\SDL_Rotozoom.h which is one of the SDL_gfx libraries
Like MattPurland if I comment out this line in guyfawkes code then I can get it to compile:
rotosprite = rotozoomSurfaceXY (sprite, 90.0, 2.0, 2.0, 1);
If you...
Thanks fireflly, I am using the SDL from guyfawkes in his gp2x user guide. (Dev env B see link below)
I think its something I am doing wrong in the devcpp environment, because nothing seems to compile where as when I went through the cmd prompt and typed make its was ok...
Think I better start...
Hi,
following the wiki on http://wiki.gp2x.org/wiki/Using_Devcpp I end up with the following compiler errors.
I managed to make the gpe outside of the devcpp environment but inside devcpp its a no go :( can anyone help? sorry for such a lame first question but never coded in c/c++ before and...