I worry about the hinge. Seems that it can't be fixated at every angle. Also, it seems that we will have to hold the screen in some angles when tapping on it with the stylus to apply enough pressure.
:(
Hey!
I wonder how we will access Pandora specific things like the analog nubs, the gamepad and so.
Will there be a "PandoraLib" like the "libnds" for Nintendo DS to write programs for all that specific stuff?
How will we use the specific input?
How will we use specific processor instructions...
Won't the lithium cell get a cover? Isn't it too soft to just put it in bare?
I'm just a little scared about the battery->board connection, you know like the old Nokia phones getting a loose contact so they shut down...
:huh:
Mhm okay.
Ah okay, could you give me an example? I just think that you can do most or even all important things with an IDE not needing these strange makefiles :)
Thanks!
Greets
Thanks for the link but I want to avoid makefiles as for me they are more than outdated. For what do we have IDE's :rolleyes:
So I would like to know how to integrate a cross compiler into Visual Studio to build executables for Linux/ARM without a gp2xkit or whatever.
Aren't there disadvantages on running a .gpe file on a Pandora?
For me it sounds like running a .gba file on a Nintendo DS console instead of a .nds file...
I don't really understand, what exactly does this .gpe file mean? Isn't there a standard executable file extension for linux?
I would like...
Do you mean this tutorial:
http://wiki.gp2x.org/wiki/Using_Visual_C_2...Express_Edition
So I need the devkitGP2X?
And which same compiler?
And I guess a .gpe file won't do on pandora..
Also, just want to say, I will never use makefiles, hate that cryptic sh*t :)
Thanks,
Greets
Hey!
I would like to write programs for the Pandora in MS Visual Studio 2008.
Could you give me a tutorial on how to do that? All I know is that I would need to integrate a so called "Cross-Compiler" to Visual Studio because now I can't create an ARM compatible executable.
I'm a total newb to...
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