this is a fantastic idea, im going to have a crack at a couple of minigames...however, i dont know how to get a highscore to save. is it possible for someone to inform me of how to do this, or were you intending to add this yourself as an overall game score system.
:-D amazing how we both missed one little bit.
i suggest, in the light of the above code, this:
PROCESS blah();
private
animation=0;
BEGIN
timer[0]=0;
animation=timer[0];
x=(insert x value);
y=(insert y value);
graph=1; //for example
LOOP
FRAME;
if(not key(_left) and not key(_right))
graph=1...
idunno what a png is....
but
PROCESS blah();
private
animation=0;
BEGIN
timer[0]=0;
animation=timer[0];
x=(insert x value);
y=(insert y value);
graph=1; //for example
LOOP
FRAME;
if(animationr+3<timer[0])
if(graph==1)
graph=2;
ELSE
graph=1;
end
animation=timer[0];
end
END
END
i think...
is there any way to make a process that rebounds a surface at the correct angle of refraction relative to the angle of the side that its colliding with...or if its a circle, the tangent of the point at which it strikes?
(hope i made that make sense)
PROCESS background1();
BEGIN
z=0;
start_scroll(0, levelfpg1, 8, 0, 0, 3);
loop
scroll[0].y += 2;
frame;
END
END
im sure that this section of code is the faulty one.
:-P ive probs made a really stupid mistake, but will someone help please?
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