Recent content by beherit

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    I`m Starting My New Project.

    this is a fantastic idea, im going to have a crack at a couple of minigames...however, i dont know how to get a highscore to save. is it possible for someone to inform me of how to do this, or were you intending to add this yourself as an overall game score system.
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    Another Newbish Question - Animation

    :-D amazing how we both missed one little bit. i suggest, in the light of the above code, this: PROCESS blah(); private animation=0; BEGIN timer[0]=0; animation=timer[0]; x=(insert x value); y=(insert y value); graph=1; //for example LOOP FRAME; if(not key(_left) and not key(_right)) graph=1...
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    16 Bit Fpg -> 8 Bit Fpg

    i believe the load_pal(); function creates a pallete suited to the fpg featured in between the brackets..
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    Another Newbish Question - Animation

    idunno what a png is.... but PROCESS blah(); private animation=0; BEGIN timer[0]=0; animation=timer[0]; x=(insert x value); y=(insert y value); graph=1; //for example LOOP FRAME; if(animationr+3<timer[0]) if(graph==1) graph=2; ELSE graph=1; end animation=timer[0]; end END END i think...
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    Collision Engine

    is there any way to make a process that rebounds a surface at the correct angle of refraction relative to the angle of the side that its colliding with...or if its a circle, the tangent of the point at which it strikes? (hope i made that make sense)
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    Im Not Sure Why This Wont Work...

    aha *scroll[0].y0+=-2; :)
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    Im Not Sure Why This Wont Work...

    PROCESS background1(); BEGIN z=0; start_scroll(0, levelfpg1, 8, 0, 0, 3); loop scroll[0].y += 2; frame; END END im sure that this section of code is the faulty one. :-P ive probs made a really stupid mistake, but will someone help please?
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