Some other alternatives
Squirrel. Mostly inspired by LUA with a more C like appearence. What I like about it is the object oriented part and a stricter variable checking (see "<-" in the reference). My personal preference.
GameMonkey although I haven't used it myself it seems to be easy to...
Re: Du hast (kleine) Fragen? Hier rein!
<r><QUOTE author="matzesu"><s>
</e></QUOTE>
Um die Emulation der entsprechenden Zusatzchips kümmert sich der Emulator. Wie das genau beim SNES weiß ich nicht aber zum Beispiel Gameboy-Roms haben ein eigenes Byte wo drinnen steht welcher Zusatzchip...
If you really want to get 3D I would suggest going with OPENGL ES 1.1. Depending on your needs that will be sufficient for a first app (Pandora supports 1.1 too). Later on you can always switch to 2.0 for a different Project as porting will not be that easy unless you abstract your API.
I don't...
Battery life: 10h and more against 3 to 7 hours for the aspire.
Price except for the cheapest models.
Weight
And there are already some threads comparing it to netbooks
What I am more interested in is using OpenCL as CPU and DSP language.
From the current design it seems possible to write your application in 1 Language and run the specific kernels on CPU, DSP and GPU with a thin wrapper program in C and OpenCL.
Only thing I am not sure about is using libraries...
As i remember from my java experience for a fast and simple binary saving method you could use the objectserializer (don't remember how exactly this was called) where you only have to write Serializer.write(objectarray) and everthing is done for you.
The downside would be no control over the...
I would use a two dimensional array for the map itself where each element is an object that contains information about that tile e.g. collision and what static objects are on this tile.
If you want to move something around the map only tile by tile you can put this into this map structure too...
http://forum.openpandora.org/viewtopic.php?f=2&t=125
Every information you need is in there.
Especially "emulate Windows software through WINE due to the different processor architecture".
Somebody should really make a big "windows xp won't run on pandora" sticky.
To familiarize myself with the engine tried modify the existing game and setup the environment.
You can find the results here. Added some bounds checking and changed the controls to not kill your keyboard while trying to reach the ball :D .
This includes every file needed to compile pandora...
@ivanovic Sorry hab vergessen zu erwähnen das mein Geld schon bei ED am Konto ist.
Ich will ED halt nicht soviele Probleme bereiten(wobei durch meine Überweisung die Probleme erst angefangen haben ).
Ich weis eben nicht wie schwer das bei einem eingefrorenen Konto ist aber soweit ich das...
I would also use C/C++ and SDL as base code but the game itself should be written in lua or python (whereas i tend to use lua).
There should be some high level functionality for basic collision detection(rect/circle) and something like a function that returns what object was clicked...
There is a good reason why USB-A to USB-A cables shouldn't exist.
On older machines you could fry your circuits if you connected one Host Port to another.
On a toshiba laptop it said something like "Too much current".
Hopefully Pandora has the same detection or there will be some "bricked" Usb...